Academic Article (10)
Find narratives by ethical themes or by technologies.
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- 7 min
- New York Times
- 2018
Youtube’s algorithm suggests increasingly radical recommendations to its users, maximising the amount of time they spend on the platform. The tendency toward inflammatory recommendations often leads to political misinformation.
- New York Times
- 2018
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- 7 min
- New York Times
- 2018
Youtube, The Great Radicalizer
Youtube’s algorithm suggests increasingly radical recommendations to its users, maximising the amount of time they spend on the platform. The tendency toward inflammatory recommendations often leads to political misinformation.
What are the dangers of being offered increasingly radical videos on Youtube?
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- 20 min
- UC Research Repository
- 2018
This 2018 study uses several experiments to demonstrate how human racial bias is imposed upon robots as well, specifically in that racialised black robots are more likely to be perceived as threatening to the group sampled.
- UC Research Repository
- 2018
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- 20 min
- UC Research Repository
- 2018
Robots and Racism
This 2018 study uses several experiments to demonstrate how human racial bias is imposed upon robots as well, specifically in that racialised black robots are more likely to be perceived as threatening to the group sampled.
Does robots having socially-constructed race happen inherently as robots become more humanoid? If so, could there be applications for robots to fight human racial bias? In general, could technology be a component in eradicating human biases?
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- Association for Psychological Science
- 2019
Video games are a source of technology based entertainment and leisure. While there are a significant number of studies that suggest there may be a link between video games and digital addiction, this article investigates the potential prosocial behaviors and how the effects of gaming on well-being are moderated by and depend on the motivation for gaming, outside variables, the presence of violence, social interaction, and physical activity. This study suggests there may be evidence of an “optimal gaming profile” that can be used in the future for both academic- and industry-related research.
- Association for Psychological Science
- 2019
When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being
Video games are a source of technology based entertainment and leisure. While there are a significant number of studies that suggest there may be a link between video games and digital addiction, this article investigates the potential prosocial behaviors and how the effects of gaming on well-being are moderated by and depend on the motivation for gaming, outside variables, the presence of violence, social interaction, and physical activity. This study suggests there may be evidence of an “optimal gaming profile” that can be used in the future for both academic- and industry-related research.
What are the possible benefits of video game play based on this study’s findings?
How are the impacts of video game play moderated by other factors?
How might you use this research to design video games that reach that optimal gaming profile as discussed in the conclusion of the article?
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- Journal of Behavioral Addictions
- 2017
- Journal of Behavioral Addictions
- 2017
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- The American Journal of Psychiatry
- 2017
- The American Journal of Psychiatry
- 2017