Film Clip (143)

View options:

Find narratives by ethical themes or by technologies.

FILTERreset filters
Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
Show more themes
Technologies
  • AI
  • Big Data
  • Bioinformatics
  • Blockchain
  • Immersive Technology
Show more technologies
Additional Filters:
  • Media Type
  • Availability
  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 12 min
  • Kinolab
  • 2016
image description
Personalized and Occupational Dangers of Digital Realities

Cooper, a world traveller whose father recently died of Alzheimer’s disease, is payed to play-test a virtual reality game in which a brain-computer interface will be inserted through his neck in order to place his consciousness into a horror scenario in which he is plagued by his deepest fears. After several terrifying vignettes, he begins to lose all of his memories, mirroring his ultimate concern of succumbing to Alzheimer’s like his father and continuing to ignore or forget his mother. After this, he appears to be rescued by the game’s managers, but the truth of his real-life situation is later revealed to be far more gruesome.

  • Kinolab
  • 2016
  • 15 min
  • Kinolab
  • 2017
image description
Digital Memory Projection and Walking Surveillance Cameras

Detective Shazia Akhand is assigned to investigate the case of a man who was hit by a pizza truck in the street to help him build a case. She uses a brain-computer interface to read the memories of both the man hit by the truck and other witnesses, where the vague, abstract images are projected onto a screen. One of these witnesses includes Mia, a serial killer whose former crimes are revealed during her interview. In order to erase any footage or evidence of her murders, Mia continues her killing spree by wiping out Shazia and her family. However, Mia is eventually caught through the memories of an unlikely source.

  • Kinolab
  • 2017
  • 13 min
  • Kinolab
  • 2016
image description
Afterlives and Liberation in Digital Utopias

Kelly and Yorkie, two women near death in the real world, meet and start a relationship with one another in San Junipero, a virtual reality program which hosts both “visitors” (older living people who spend small increments of time within) and “residents” (humans who have died and have had their consciousness uploaded to the cloud). The program is accessed via a brain-computer interface, which allows the humans to alter their own appearance and the appearance of the town according to their wishes. Once it is revealed that Yorkie plans to pass away and upload her consciousness into San Junipero permanently, Kelly is faced with a hard choice.

  • Kinolab
  • 2016
  • 15 min
  • Kinolab
  • 2016
image description
The Militarization of the Digital Alteration of Reality

CW: Violence and Genocide
Stripe is a soldier in a generic war who, like all of his other fellow soldiers, is connected to a brain-computer interface known as a MASS implant that provides him with information about targets and missions. The supposed goal of the fighting is to “protect” citizens from roaches, the disturbing humanoid monsters which Stripe hunts and kills within the cabin. Directly after Stripe is hit with a digital device held by one of the roaches, he watches his squadmate kill a “roach” that Stripe perceived as a human. Ultimately, one of the roaches and the military psychologist Arquette explain exactly how the MASS implants alter the soldiers’ perceptions of their surroundings and their targets.
 

  • Kinolab
  • 2016
  • 8 min
  • Kinolab
  • 2016
image description
Social Media Trends and Hive Mind Justice

In this extreme imagination of social media, detectives Karin Parke and Blue Coulson try to discover the correlation between two recent deaths. They first interrogate a teacher who posted “#DeathTo @JoPowersWriter” along with a photo of controversial journalist Jo Powers on the day before Jo was found dead. The teacher discusses the popularity of this message and the hashtag, sharing that an entire online community split the cost of sending Jo a hateful message on a cake. Later on, the detectives discover that these deaths were determined by bots and the trending of the #DeathTo, and that whichever name had the most hits under this hashtag were hunted down and killed by a mysterious force.

  • Kinolab
  • 2016
  • 11 min
  • Kinolab
  • 2016
image description
Hacked Drones and Targeting Citizens

Detectives Karin Parke and Blue Coulson work together to put an end to the series of mysterious murders perpetrated by the #DeathTo trend on social media. In this “Game of Consequences,” the person most mentioned under this hashtag each day becomes the target of ADIs, government drones shaped like bees, to track down and kill. This trend was spurred by bots on social media, drawing many people into participation, and a sole hacker was responsible both for the bots and for the abuse of the drones. After the detectives fail to protect one victim of the #DeathTo trend, they attempt to shut down the malware, but instead discover a large data mine and unleash a much more massive danger.

  • Kinolab
  • 2016
Load more