Augmented Reality (14)
Find narratives by ethical themes or by technologies.
FILTERreset filters-
- 11 min
- Kinolab
- 2013
A CGI bear named Waldo is created using computer technology which sees the facial expressions of a comedian and renders it in real-time onto a screen. He is able to insult politicians with little retribution perhaps in part because he does not appear human. This power is harnessed by executives to put up Waldo as a candidate in a political race, where he is able to take part in a debate with real people and does not seem beholden to the same standards. Eventually, Waldo’s “driver” Jamie reveals his own identity, but Waldo continues on as a figure through embodying the voice of another worker in the company.
- Kinolab
- 2013
Politics and Digital Mouthpieces
A CGI bear named Waldo is created using computer technology which sees the facial expressions of a comedian and renders it in real-time onto a screen. He is able to insult politicians with little retribution perhaps in part because he does not appear human. This power is harnessed by executives to put up Waldo as a candidate in a political race, where he is able to take part in a debate with real people and does not seem beholden to the same standards. Eventually, Waldo’s “driver” Jamie reveals his own identity, but Waldo continues on as a figure through embodying the voice of another worker in the company.
How do digital media, specifically social media platforms, allow critical and political voices to hide behind some wall of anonymity? Can digital abstractions of real political figures be considered to actually fully embody the person or candidate themself, especially when other staffers usually run their accounts? How do digital platforms change the nature of relationships between politicians and citizens in terms of direct communication? Does hiding behind digital platforms make it easier for anyone to make bold claims and statements?
-
- 8 min
- Kinolab
- 2016
In a world in which social media is constantly visible, and in which the averaged five star rating for each person based on every single one of their interactions with others are displayed, Lacie tries to move into the higher echelons of society. She does this by consistently keeping up saccharine appearances in real life and on her social media feed because everyone is constantly connected to this technology. Once she is spurred to up her rating, Lacie gets an invite to a high-profile wedding. However, after a few unfortunate events leave her seeming less desirable to others, thus lowering her rating, she finds her world far less accessible and kind. For further reading and real-life connections, see the narrative “Inside China’s Vast New Experiment in Social Ranking.”
- Kinolab
- 2016
Lacie Part I: Translating Online Interactions and Social Quantification
In a world in which social media is constantly visible, and in which the averaged five star rating for each person based on every single one of their interactions with others are displayed, Lacie tries to move into the higher echelons of society. She does this by consistently keeping up saccharine appearances in real life and on her social media feed because everyone is constantly connected to this technology. Once she is spurred to up her rating, Lacie gets an invite to a high-profile wedding. However, after a few unfortunate events leave her seeming less desirable to others, thus lowering her rating, she finds her world far less accessible and kind. For further reading and real-life connections, see the narrative “Inside China’s Vast New Experiment in Social Ranking.”
How do digital platforms promote inauthenticity? Why do appearances matter more in the digital age? Can digital technologies ever truly perfectly mirror an in-person interaction? Do the shallower ways in which people communicate online translate well into the real world? How could digital social platforms do better at promoting longer connection instead of the instant gratification of likes or ratings? Should social media platforms be so focused on quantifying interactions, in terms of likes or comments or followers? How can this quantification be de-emphasized?
-
- 16 min
- Kinolab
- 2016
In a world in which social media is constantly visible, and in which the averaged five star rating for each person based on every single one of their interactions with others are displayed, Lacie tries to move into the higher echelons of society. She does this by consistently keeping up saccharine appearances in real life and on her social media feed because everyone is constantly connected to this technology. En route to an important wedding, she loses several points in her rating, yet still finds solace with a truck driver who offers her a ride. After releasing her true emotions at the wedding (from which she was ultimately disinvited for her low score), she is jailed and continues the release of her pent-up emotions. For further reading and real-life connections, see the narrative “Inside China’s Vast New Experiment in Social Ranking.”
- Kinolab
- 2016
Lacie Part II: Everyday Influencers and “Keep Instagram Casual”
In a world in which social media is constantly visible, and in which the averaged five star rating for each person based on every single one of their interactions with others are displayed, Lacie tries to move into the higher echelons of society. She does this by consistently keeping up saccharine appearances in real life and on her social media feed because everyone is constantly connected to this technology. En route to an important wedding, she loses several points in her rating, yet still finds solace with a truck driver who offers her a ride. After releasing her true emotions at the wedding (from which she was ultimately disinvited for her low score), she is jailed and continues the release of her pent-up emotions. For further reading and real-life connections, see the narrative “Inside China’s Vast New Experiment in Social Ranking.”
Are shallow interactions and the improbability of someone saying what they truly mean on a platform inherent to the design of digital social networks? How does social media put pressure on people to change events or relationships in their real life to keep up positive appearances? Consider movements such as “Keep Instagram Casual,” which implores users to post whatever they like, whenever they like, rather than being beholden to strict societal rules on what is acceptable to post. Can this occur with a user-centric push, or does something about the design of the platforms need to change? Does “digital niceness” actually benefit anyone? How do figures such as influencers take advantage of digital platforms to set social norms online and offline?
-
- 12 min
- Kinolab
- 2016
Cooper, a world traveller whose father recently died of Alzheimer’s disease, is payed to play-test a virtual reality game in which a brain-computer interface will be inserted through his neck in order to place his consciousness into a horror scenario in which he is plagued by his deepest fears. After several terrifying vignettes, he begins to lose all of his memories, mirroring his ultimate concern of succumbing to Alzheimer’s like his father and continuing to ignore or forget his mother. After this, he appears to be rescued by the game’s managers, but the truth of his real-life situation is later revealed to be far more gruesome.
- Kinolab
- 2016
Personalized and Occupational Dangers of Digital Realities
Cooper, a world traveller whose father recently died of Alzheimer’s disease, is payed to play-test a virtual reality game in which a brain-computer interface will be inserted through his neck in order to place his consciousness into a horror scenario in which he is plagued by his deepest fears. After several terrifying vignettes, he begins to lose all of his memories, mirroring his ultimate concern of succumbing to Alzheimer’s like his father and continuing to ignore or forget his mother. After this, he appears to be rescued by the game’s managers, but the truth of his real-life situation is later revealed to be far more gruesome.
Is it ethical to use human subjects to test digital games or realities involving personal psychological processes? What might some alternatives be? How can the safety of subjects be ensured? How can scientists ensure brain-computer interfaces are safe before trying them out on human brains? Can this ever be done ethically? How could technology which mines ones deepest psychological fears be used or abused outside of entertainment purposes?
-
- 15 min
- Kinolab
- 2016
CW: Violence and Genocide
Stripe is a soldier in a generic war who, like all of his other fellow soldiers, is connected to a brain-computer interface known as a MASS implant that provides him with information about targets and missions. The supposed goal of the fighting is to “protect” citizens from roaches, the disturbing humanoid monsters which Stripe hunts and kills within the cabin. Directly after Stripe is hit with a digital device held by one of the roaches, he watches his squadmate kill a “roach” that Stripe perceived as a human. Ultimately, one of the roaches and the military psychologist Arquette explain exactly how the MASS implants alter the soldiers’ perceptions of their surroundings and their targets.
- Kinolab
- 2016
The Militarization of the Digital Alteration of Reality
CW: Violence and Genocide
Stripe is a soldier in a generic war who, like all of his other fellow soldiers, is connected to a brain-computer interface known as a MASS implant that provides him with information about targets and missions. The supposed goal of the fighting is to “protect” citizens from roaches, the disturbing humanoid monsters which Stripe hunts and kills within the cabin. Directly after Stripe is hit with a digital device held by one of the roaches, he watches his squadmate kill a “roach” that Stripe perceived as a human. Ultimately, one of the roaches and the military psychologist Arquette explain exactly how the MASS implants alter the soldiers’ perceptions of their surroundings and their targets.
How are digital technologies responsible for pushing “us vs. them” narratives relating to wars? How could VR technology make soldiers less sympathetic to their victims? What role might smaller-scale virtual realities, such as violent video games, play in this larger narrative? Should the military ever have unfettered access to cutting-edge digital development? How can empathy be prioritized in the digital age?
-
- 6 min
- Kinolab
- 2017
After his wife Carrie dies, Jack originally has her consciousness uploaded to his own brain as code. Once this solution is deemed unworkable, he has the coding of her consciousness transferred into a digital monkey toy which is gifted to their son Parker so that Carrie can continue to spend time with him. However, Carrie can only communicate in a binary manner, having access to only 2 phrases to express happiness or unhappiness.
- Kinolab
- 2017
Digitally Immortal Vessels and Eternity
After his wife Carrie dies, Jack originally has her consciousness uploaded to his own brain as code. Once this solution is deemed unworkable, he has the coding of her consciousness transferred into a digital monkey toy which is gifted to their son Parker so that Carrie can continue to spend time with him. However, Carrie can only communicate in a binary manner, having access to only 2 phrases to express happiness or unhappiness.
How can developers of digital immortality technology ensure that it is ethical from the get-go? Can something like this ever be “piloted” when lives are at stake? How can people ensure that digital lives do not last for true eternity, especially if those existences are mundane? How can humans keep control of their existences in concepts such as this?