Augmented Reality (14)
Find narratives by ethical themes or by technologies.
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- 11 min
- Kinolab
- 2017
Museum curator Rolo shows off the exhibition of Clayton, a former death row inmate whose consciousness became digital during one of Rolo’s experiments. Despite evidence of his innocence, Clayton was put to death, and his digitally immortal consciousness was subjected to torture inside Rolo’s museum, with guests being able to simulate the electric chair shock on the holographic Clayton and eventually putting him in a conscious but vegetative state. Clayton’s daughter Nish shows up to settle the score, trapping Rolo in an eternal state of torture in a small digital device.
- Kinolab
- 2017
Technological Tortures and Traps
Museum curator Rolo shows off the exhibition of Clayton, a former death row inmate whose consciousness became digital during one of Rolo’s experiments. Despite evidence of his innocence, Clayton was put to death, and his digitally immortal consciousness was subjected to torture inside Rolo’s museum, with guests being able to simulate the electric chair shock on the holographic Clayton and eventually putting him in a conscious but vegetative state. Clayton’s daughter Nish shows up to settle the score, trapping Rolo in an eternal state of torture in a small digital device.
How can one protect their digital consciousness after they pass away? Can anyone ever be fully trusted to handle codes or programs that represent someone else’s existence or consciousness? How does the existence of racial bias and violence make the concept of eternal digital consciousnesses far more harrowing?
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- 14 min
- Kinolab
- 2019
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Tom is a member of the Hatfield family, the owner of the tech monopoly which created this technology. The Feed allows people to alter their perception of reality, whether this means changing the appearance of people and places or playing music over any environmental noise.
- Kinolab
- 2019
Omnipresent Technology and Altering Reality
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Tom is a member of the Hatfield family, the owner of the tech monopoly which created this technology. The Feed allows people to alter their perception of reality, whether this means changing the appearance of people and places or playing music over any environmental noise.
What are potential consequences of getting large numbers of people addicted to brain-computer interface technologies that can easily be hacked? How does this deprive people of autonomy? How can digital addiction de-sensitize people to the “real world”? How could augmented reality fundamentally change industries such as interior design, event planning, and even travel? How can virtual reality tech be used to bring us closer, and connect people together? What will virtual meetings look like in the future, with the potential for holograms and a complete immersive experience?
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- 5 min
- Kinolab
- 2019
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. In this narrative, Ben, a member of the family who owns the company which created the Feed, uses the augmented reality features to create a virtual version of his ex-wife, Miyu, who he can make indulge in his own fantasies, regardless of what those may be. Eventually, this digital version of Miyu starts to glitch, but Ben nonetheless begins to share this virtual, subservient clone to other people to use in their own fantasies.
- Kinolab
- 2019
VR Intimacy and Objectification
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. In this narrative, Ben, a member of the family who owns the company which created the Feed, uses the augmented reality features to create a virtual version of his ex-wife, Miyu, who he can make indulge in his own fantasies, regardless of what those may be. Eventually, this digital version of Miyu starts to glitch, but Ben nonetheless begins to share this virtual, subservient clone to other people to use in their own fantasies.
How are women deprived of autonomy when men are able to control virtual versions of women in their own digital fantasies? How exactly would the consequences of this infect the real world? Is it ethical to use someone’s image and likeness for private purposes without their consent? How can we ‘copyright’ our own image?
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- 2 min
- Kinolab
- 2019
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Tom, the son of the Feed’s creator Lawrence, realizes that his father had deleted some of his childhood memories from the device in his brain, thus Tom has lost all access to them. For further insights into technology and the nature of parent-child relationships, see the narratives “Marie and Sara Parts I and II.”
- Kinolab
- 2019
Personal Control over Memories
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Tom, the son of the Feed’s creator Lawrence, realizes that his father had deleted some of his childhood memories from the device in his brain, thus Tom has lost all access to them. For further insights into technology and the nature of parent-child relationships, see the narratives “Marie and Sara Parts I and II.”
What rights do parents have over the minds and bodies of their children? Should parents ever be able to alter the memories of their children, even if this is supposedly for their own good? What are the consequences of the externalisation of memory through digital technology? How should children be able to give consent for alterations to technological implants?
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- 4 min
- Kinolab
- 2020
In this imagined future, citizens interact with the world and with each other through brain-computer interface devices which augment reality in ways such as sending each other visual messages or changing one’s appearance at a moment’s notice. Additionally, with this device, everyone can automatically see a “ranking” of other people, in which Alphas or As are the best and Epsilons or Es are the worst. With all of these features of the devices, privacy in its many forms is all but outlawed in this society.
- Kinolab
- 2020
Augmented Communication and a Post-Privacy Era
In this imagined future, citizens interact with the world and with each other through brain-computer interface devices which augment reality in ways such as sending each other visual messages or changing one’s appearance at a moment’s notice. Additionally, with this device, everyone can automatically see a “ranking” of other people, in which Alphas or As are the best and Epsilons or Es are the worst. With all of these features of the devices, privacy in its many forms is all but outlawed in this society.
How can brain-computer interfaces work together with virtual reality to enable us to share images, styles, and other information to our friends more seamlessly? What if humans could also implement VR into our communications? Would that improve interactions? How could deception sneak into this system? How do social media quantifications, such as a number of likes or followers, act as a sort of preliminary “ranking” for a person, and how does this affect people’s opportunities? Have social media and other digital media platforms conditioned society to see a lack of privacy as the norm, and conversely privacy as a sort of vice? How should we continue to value privacy in the age of social media monopolies?
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- 10 min
- The New York Times
- 2021
This article tells the story of Chris Merkle, a former U.S Marine soldier who was able to work through former traumatic memories and PTSD using virtual realities similar to his lived experiences in war as a form of exposure therapy. As virtual reality sets become more affordable and commercialized, and as experts and universities develop more impressive virtual and augmented reality technologies, the opportunities for exposure therapy through VR technology become far more widespread, with the potential to help civilian disorders and traumas as well as those of veterans.
- The New York Times
- 2021
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- 10 min
- The New York Times
- 2021
Virtual Reality Aids in Exposure Therapy
This article tells the story of Chris Merkle, a former U.S Marine soldier who was able to work through former traumatic memories and PTSD using virtual realities similar to his lived experiences in war as a form of exposure therapy. As virtual reality sets become more affordable and commercialized, and as experts and universities develop more impressive virtual and augmented reality technologies, the opportunities for exposure therapy through VR technology become far more widespread, with the potential to help civilian disorders and traumas as well as those of veterans.
How can it be ensured that this type of therapy is accessible to all people? How can it be ensured that this type of therapy does not interfere with other forms of therapy or treatment? Should this become the norm for treating mental health disorders? How might this alter people’s perceptions of reality, for better or for worse?