Bioinformatics (86)

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Find narratives by ethical themes or by technologies.

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Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
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Technologies
  • AI
  • Big Data
  • Bioinformatics
  • Blockchain
  • Immersive Technology
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  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 7 min
  • Singularity Hub
  • 2018
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Hacking the Mind just got easier with these new tools

New inventions which help study or improve brain functions will hopefully become more democratized and obtainable down the road, despite being currently expensive. Machines such as wearable MRIs or Brain-Machine Interfaces ideally simplify invasive medical procedures, and provide hopes for recovery from afflictions such as strokes or depression.

  • Singularity Hub
  • 2018
  • 5 min
  • Kinolab
  • 1990
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Emotion Chip: Bringing Robotic Life Closer to Human Life

Data’s father reveals that he would like to give him an “emotions” chip in hopes that it will enhance his experience living among humans and increase his trust in others. However, Data is concerned after seeing how emotions cause his brother to seem more volatile.

  • Kinolab
  • 1990
  • 11 min
  • Kinolab
  • 1993
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Interface: The Virtual Extension of the Self

Geordie uses a brain-computer interface, which projects his consciousness into a mobile avatar controlled by his neural impulses, to explore distant ships. This humanoid avatar is able to perform tasks that go beyond human capabilities, such as shooting phaser beams from the hands. However, upon discovering the dead crew of the Raman, it is revealed that the lines separating his virtual reality and true reality are blurred.

  • Kinolab
  • 1993
  • 13 min
  • Kinolab
  • 2016
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Afterlives and Liberation in Digital Utopias

Kelly and Yorkie, two women near death in the real world, meet and start a relationship with one another in San Junipero, a virtual reality program which hosts both “visitors” (older living people who spend small increments of time within) and “residents” (humans who have died and have had their consciousness uploaded to the cloud). The program is accessed via a brain-computer interface, which allows the humans to alter their own appearance and the appearance of the town according to their wishes. Once it is revealed that Yorkie plans to pass away and upload her consciousness into San Junipero permanently, Kelly is faced with a hard choice.

  • Kinolab
  • 2016
  • 6 min
  • Kinolab
  • 2017
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Virtual Vindictiveness and Simulated Clones Part I: Daly and Walton

Robert Daly is a programmer at the company Callister, which developed the immersive virtual reality game Infinity and its community for the entertainment of users. Daly is typically seen in the shadow of the co-founder of the company, the charismatic James Walton. Unbeknownst to anyone else, Daly possesses a personal modification of the Infinity game program, where he is able to upload sentient digital clones of his co-workers to take out his frustrations upon, as he does with Walton in this narrative.

  • Kinolab
  • 2017
  • 6 min
  • Kinolab
  • 2019
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Consent and Control with Personal Data

In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Kate Hatfield, a new mother, discovers that someone has hacked into the device in her head, and thus was able to access some of her lived memories. Later, the culprit of this hack is revealed to be her father-in-law Lawrence, who was attempting to implant the Feed into Bea, the new baby.

  • Kinolab
  • 2019
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