Brain-Computer Interfaces (43)

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  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
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  • Year
    • 1916 - 1966
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  • Duration
  • 7 min
  • Singularity Hub
  • 2018
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Hacking the Mind just got easier with these new tools

New inventions which help study or improve brain functions will hopefully become more democratized and obtainable down the road, despite being currently expensive. Machines such as wearable MRIs or Brain-Machine Interfaces ideally simplify invasive medical procedures, and provide hopes for recovery from afflictions such as strokes or depression.

  • Singularity Hub
  • 2018
  • 3 min
  • Kinolab
  • 2018
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The Digitization of Memory and its Consequences

Wade Watts lives in an imagined future in which the OASIS, a limitless virtual reality world, acts as a constant distraction from the real world for the majority of citizens. In this scene, his virtual avatar Parzival visits the Halliday Journals, a complete archive of the memories of James Halliday, the creator of the OASIS. These memories are digitized in their complete abstract form, and seem freely accessible to anyone.

  • Kinolab
  • 2018
  • 12 min
  • Kinolab
  • 2011
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Digital Memory, Stored Interactions, and the Inability to Forget

In the 2050s, humans are able to connect their brains to an implanted digital device known as a “grain,” which stores all of their individual audiovisual memories and allows for instant replays or closer analysis of any stored memories. Liam Foxwell, one such user, discusses these devices with some friends at dinner, and later uses the data collected at this party to scrutinize his wife’s interactions with Jonas, a crude man who uses the grain for contemptible purposes. With these memories, he confronts his wife and demands objective truth from her.

  • Kinolab
  • 2011
  • 5 min
  • Kinolab
  • 2014
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Vicarious Digital Living

In this vignette, Matt describes his backstory as a member of an online community who used technology called “Z-eyes” to walk each other through activities such as flirting with women at bars. The Z-eyes technology directly streams all audiovisual data which his friend Harry experiences to his screen, and Matt is additionally able to use facial recognition and information searches to offer background information which enhances Harry’s plays.

  • Kinolab
  • 2014
  • 6 min
  • Kinolab
  • 2014
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Digital Interrogation and Torture Methods

In this episode, Matt and Joe Potter, who inhabit the same cabin, tell each other short stories from their lives. Eventually, Joe Potter reveals that he killed his former father in law, and shortly after became responsible for the murdered man’s granddaughter freezing to death in the snow. Once he confesses this crime, it is revealed that Joe Potter is actually a digital consciousness trapped inside a virtual reality manipulated by Matt, designed in order to get his murder confession. Now having given a clear confession, his digital consciousness is sentenced to live inside a virtual reality, existing in nothingness for thousands of years.

  • Kinolab
  • 2014
  • 2 min
  • Kinolab
  • 2014
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The Realism and Consequences of “Blocking”

In this brief clip, Matt explains that he was once “blocked” by his wife in real life. In this society, mostly everyone possesses a brain-computer interface. and are thus able to remove anyone they please from their experience of society and the world.

  • Kinolab
  • 2014
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