Brain-Computer Interfaces (43)
Find narratives by ethical themes or by technologies.
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- 30 min
- UNIVERSITY OF WÜRZBURG GRADUATE SCHOOLS
- 1982
Hardware specialist Automatic Jack is roped into a dangerous hacking scheme with his partner Bobby Quine while they compete for the affections of Rikki. Their plan is to use deadly malware to infiltrate the protections of Chrome, a mysterious overlord of cyberspace who hoards massive amounts of wealth. They enact this plan by entering cyberspace within a program and visualizing the data held within this digital network which connects people all across the globe.
- UNIVERSITY OF WÜRZBURG GRADUATE SCHOOLS
- 1982
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- 30 min
- UNIVERSITY OF WÜRZBURG GRADUATE SCHOOLS
- 1982
Cyberspace and Internet Imaginations: “Burning Chrome” by William Gibson
Hardware specialist Automatic Jack is roped into a dangerous hacking scheme with his partner Bobby Quine while they compete for the affections of Rikki. Their plan is to use deadly malware to infiltrate the protections of Chrome, a mysterious overlord of cyberspace who hoards massive amounts of wealth. They enact this plan by entering cyberspace within a program and visualizing the data held within this digital network which connects people all across the globe.
How can malware be used for good, and when should it be used for good? How do imaginations of the internet influence how people perceive this mysterious yet pervasive network? In what ways would making aspects of the internet into tangible images help people understand it better? How should the most powerful stakeholders in a given digital architecture be challenged? How might immersion into cyberspace give people more agency?
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- The Robot Report
- 2021
The article explains the working definition of Brain Computer Interface technologies (BCI), the current startup BCI tech companies in this sector which mostly focus on BCI applications for assistive prosthetics.
- The Robot Report
- 2021
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- The Robot Report
- 2021
Brain-computer interface startups augmenting human body
The article explains the working definition of Brain Computer Interface technologies (BCI), the current startup BCI tech companies in this sector which mostly focus on BCI applications for assistive prosthetics.
How do BCI technologies make the world “safer”, “more productive”, and “more accessible”? How are these terms defined in the article and by whom? In what ways does the article discuss co-design methods used with prosthetics users? How well do you beleive these potential BCI users understand the short and long term risks of this emerging medical technology? How well does the article discuss the potential harms?
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- 4 min
- Kinolab
- 2019
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Danny is a teenager who has become so addicted to the cacophony of entertainment coming through the Feed that he is unable to interact with people in the real world once everything in his Feed is turned off.
- Kinolab
- 2019
Digital Withdrawal
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Danny is a teenager who has become so addicted to the cacophony of entertainment coming through the Feed that he is unable to interact with people in the real world once everything in his Feed is turned off.
What are the potential consequences of getting teenagers addicted to virtual ways of interacting with content and with each other? How might this impact their ability to relate to other people in the real world? How do brain-computer interfaces which give constant, unbridled access to such entertainment and social networks exacerbate this problem? Will it become necessary in the future to “re-teach” young people how to interact offline?
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- 14 min
- Kinolab
- 2019
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Tom is a member of the Hatfield family, the owner of the tech monopoly which created this technology. The Feed allows people to alter their perception of reality, whether this means changing the appearance of people and places or playing music over any environmental noise.
- Kinolab
- 2019
Omnipresent Technology and Altering Reality
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Tom is a member of the Hatfield family, the owner of the tech monopoly which created this technology. The Feed allows people to alter their perception of reality, whether this means changing the appearance of people and places or playing music over any environmental noise.
What are potential consequences of getting large numbers of people addicted to brain-computer interface technologies that can easily be hacked? How does this deprive people of autonomy? How can digital addiction de-sensitize people to the “real world”? How could augmented reality fundamentally change industries such as interior design, event planning, and even travel? How can virtual reality tech be used to bring us closer, and connect people together? What will virtual meetings look like in the future, with the potential for holograms and a complete immersive experience?
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- 5 min
- Kinolab
- 1990
Data’s father reveals that he would like to give him an “emotions” chip in hopes that it will enhance his experience living among humans and increase his trust in others. However, Data is concerned after seeing how emotions cause his brother to seem more volatile.
- Kinolab
- 1990
Emotion Chip: Bringing Robotic Life Closer to Human Life
Data’s father reveals that he would like to give him an “emotions” chip in hopes that it will enhance his experience living among humans and increase his trust in others. However, Data is concerned after seeing how emotions cause his brother to seem more volatile.
Can we and should we program AI to have emotions? What implications do emotions have for AI rights? If humans count on AI for quick and objective decision making, what impact might AI emotions have on this goal?
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- 15 min
- Kinolab
- 2016
CW: Violence and Genocide
Stripe is a soldier in a generic war who, like all of his other fellow soldiers, is connected to a brain-computer interface known as a MASS implant that provides him with information about targets and missions. The supposed goal of the fighting is to “protect” citizens from roaches, the disturbing humanoid monsters which Stripe hunts and kills within the cabin. Directly after Stripe is hit with a digital device held by one of the roaches, he watches his squadmate kill a “roach” that Stripe perceived as a human. Ultimately, one of the roaches and the military psychologist Arquette explain exactly how the MASS implants alter the soldiers’ perceptions of their surroundings and their targets.
- Kinolab
- 2016
The Militarization of the Digital Alteration of Reality
CW: Violence and Genocide
Stripe is a soldier in a generic war who, like all of his other fellow soldiers, is connected to a brain-computer interface known as a MASS implant that provides him with information about targets and missions. The supposed goal of the fighting is to “protect” citizens from roaches, the disturbing humanoid monsters which Stripe hunts and kills within the cabin. Directly after Stripe is hit with a digital device held by one of the roaches, he watches his squadmate kill a “roach” that Stripe perceived as a human. Ultimately, one of the roaches and the military psychologist Arquette explain exactly how the MASS implants alter the soldiers’ perceptions of their surroundings and their targets.
How are digital technologies responsible for pushing “us vs. them” narratives relating to wars? How could VR technology make soldiers less sympathetic to their victims? What role might smaller-scale virtual realities, such as violent video games, play in this larger narrative? Should the military ever have unfettered access to cutting-edge digital development? How can empathy be prioritized in the digital age?