Brain-Computer Interfaces (43)
Find narratives by ethical themes or by technologies.
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- 12 min
- Kinolab
- 2016
Cooper, a world traveller whose father recently died of Alzheimer’s disease, is payed to play-test a virtual reality game in which a brain-computer interface will be inserted through his neck in order to place his consciousness into a horror scenario in which he is plagued by his deepest fears. After several terrifying vignettes, he begins to lose all of his memories, mirroring his ultimate concern of succumbing to Alzheimer’s like his father and continuing to ignore or forget his mother. After this, he appears to be rescued by the game’s managers, but the truth of his real-life situation is later revealed to be far more gruesome.
- Kinolab
- 2016
Personalized and Occupational Dangers of Digital Realities
Cooper, a world traveller whose father recently died of Alzheimer’s disease, is payed to play-test a virtual reality game in which a brain-computer interface will be inserted through his neck in order to place his consciousness into a horror scenario in which he is plagued by his deepest fears. After several terrifying vignettes, he begins to lose all of his memories, mirroring his ultimate concern of succumbing to Alzheimer’s like his father and continuing to ignore or forget his mother. After this, he appears to be rescued by the game’s managers, but the truth of his real-life situation is later revealed to be far more gruesome.
Is it ethical to use human subjects to test digital games or realities involving personal psychological processes? What might some alternatives be? How can the safety of subjects be ensured? How can scientists ensure brain-computer interfaces are safe before trying them out on human brains? Can this ever be done ethically? How could technology which mines ones deepest psychological fears be used or abused outside of entertainment purposes?
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- 13 min
- Kinolab
- 2016
Kelly and Yorkie, two women near death in the real world, meet and start a relationship with one another in San Junipero, a virtual reality program which hosts both “visitors” (older living people who spend small increments of time within) and “residents” (humans who have died and have had their consciousness uploaded to the cloud). The program is accessed via a brain-computer interface, which allows the humans to alter their own appearance and the appearance of the town according to their wishes. Once it is revealed that Yorkie plans to pass away and upload her consciousness into San Junipero permanently, Kelly is faced with a hard choice.
- Kinolab
- 2016
Afterlives and Liberation in Digital Utopias
Kelly and Yorkie, two women near death in the real world, meet and start a relationship with one another in San Junipero, a virtual reality program which hosts both “visitors” (older living people who spend small increments of time within) and “residents” (humans who have died and have had their consciousness uploaded to the cloud). The program is accessed via a brain-computer interface, which allows the humans to alter their own appearance and the appearance of the town according to their wishes. Once it is revealed that Yorkie plans to pass away and upload her consciousness into San Junipero permanently, Kelly is faced with a hard choice.
How do digital worlds and platforms allow people a space for self-exploration and liberation that might not be possible in the real world? What are the positive outcomes of people being able to shape their identity as they please in digital worlds, especially as it relates to marginalized identities such as people in the LGBTQIA+ community? If digital immortality is to become a reality, how should it be presented/regulated? How should its creators avoid it becoming a sort of “trap”? Given the various secular and religious views on the afterlife, how could an agreed vision of a digital afterlife be reached?
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- 15 min
- Kinolab
- 2017
Detective Shazia Akhand is assigned to investigate the case of a man who was hit by a pizza truck in the street to help him build a case. She uses a brain-computer interface to read the memories of both the man hit by the truck and other witnesses, where the vague, abstract images are projected onto a screen. One of these witnesses includes Mia, a serial killer whose former crimes are revealed during her interview. In order to erase any footage or evidence of her murders, Mia continues her killing spree by wiping out Shazia and her family. However, Mia is eventually caught through the memories of an unlikely source.
- Kinolab
- 2017
Digital Memory Projection and Walking Surveillance Cameras
Detective Shazia Akhand is assigned to investigate the case of a man who was hit by a pizza truck in the street to help him build a case. She uses a brain-computer interface to read the memories of both the man hit by the truck and other witnesses, where the vague, abstract images are projected onto a screen. One of these witnesses includes Mia, a serial killer whose former crimes are revealed during her interview. In order to erase any footage or evidence of her murders, Mia continues her killing spree by wiping out Shazia and her family. However, Mia is eventually caught through the memories of an unlikely source.
Should police or detectives be able to view memories for interrogation reasons? Where should the line be drawn in these cases? What are the issues with tasking precise digital technologies with extracting and showing abstract memories? How could this technology be manipulated to make subjective memories seem objective? How might this sort of technology makes witnesses to crimes more targeted? How is this concept similar and different to the idea that anyone could accidentally or intentionally be capturing anything on a phone camera? Should technology be created that essentially allows anyone to be a walking surveillance camera?
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- 9 min
- Kinolab
- 2014
Will Caster is an artificial intelligence scientist whose consciousness his wife Evelyn uploaded to the internet after his premature death. Dr. Caster used his access to the internet to grant himself vast intelligence, creating a technological utopia called Brightwood in the desert to get enough solar power to develop cutting-edge digital projects. Specifically, he uses nanotechnology to cure fatal or longtime inflictions on people, inserting tiny robots into their bodies to help cells recover. However, it is soon revealed that these nanorobots stay inside their human hosts, allowing Will to project his consciousness into them and generally control them, along with other inhuman traits.
- Kinolab
- 2014
Will, Evelyn, and Max Part II: Medical Nanotechnology and Networked Humans
Will Caster is an artificial intelligence scientist whose consciousness his wife Evelyn uploaded to the internet after his premature death. Dr. Caster used his access to the internet to grant himself vast intelligence, creating a technological utopia called Brightwood in the desert to get enough solar power to develop cutting-edge digital projects. Specifically, he uses nanotechnology to cure fatal or longtime inflictions on people, inserting tiny robots into their bodies to help cells recover. However, it is soon revealed that these nanorobots stay inside their human hosts, allowing Will to project his consciousness into them and generally control them, along with other inhuman traits.
Should nanotechnology be used for medical purposes if it can easily be abused to take away the autonomy of the host? How can use of nanotechnology avoid this critical pitfall? How can seriously injured people consent to such operations in a meaningful way? What are the implications of nanotechnology being used to create technological or real-life underclasses? Should human brains ever be networked to each other, or to any non-human device, especially one that has achieved singularity?
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- 7 min
- Kinolab
- 2017
Single mother Marie pays to have Arkangel, a brain-computer interface, installed into her daughter Sara. With this implant, Marie is able to not only track Sara’s location at all times, but can also access a feed of the audiovisual data which Sara is experiencing at any moment. Marie also has the power to censor this sensory input, controlling what Sara sees and hiding stressful stimuli from her view. Of course, this eventually has negative impacts on Sara’s psychology and social life.
- Kinolab
- 2017
Marie and Sara Part I: Helicopter Parenting and Child Development
Single mother Marie pays to have Arkangel, a brain-computer interface, installed into her daughter Sara. With this implant, Marie is able to not only track Sara’s location at all times, but can also access a feed of the audiovisual data which Sara is experiencing at any moment. Marie also has the power to censor this sensory input, controlling what Sara sees and hiding stressful stimuli from her view. Of course, this eventually has negative impacts on Sara’s psychology and social life.
Should parents be allowed to use digital technology to censor or filter the world which surrounds their child? How can parental controls decrease exposure and affect development of children? How would this technology negatively impact the pyschology and societal expectations surrounding parenting? Should anyone ever have the power to edit someone’s brain, and thus their perception of reality? In what ways to digital technologies make it easier and harder to shelter children?
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- 14 min
- Kinolab
- 2017
Single mother Marie pays to have Arkangel, a brain-computer interface, installed into her daughter Sara. With this implant, Marie is able to not only track Sara’s location at all times, but can also access a feed of the audiovisual data which Sara is experiencing at any moment. After avoiding the system for a long time, Marie brings her Arkangel tablet back out to track and surveil Sara during her teenage years, going so far as to intervene in her love and social lives after watching the feed during intimate and private moments for Sara. Once Sara finds out, she revolts. For further reading, see the narrative “On TikTok, Teens Meme the Safety App Ruining Their Summer”
- Kinolab
- 2017
Marie and Sara Part II: Helicopter Parenting and Young Adult Independence
Single mother Marie pays to have Arkangel, a brain-computer interface, installed into her daughter Sara. With this implant, Marie is able to not only track Sara’s location at all times, but can also access a feed of the audiovisual data which Sara is experiencing at any moment. After avoiding the system for a long time, Marie brings her Arkangel tablet back out to track and surveil Sara during her teenage years, going so far as to intervene in her love and social lives after watching the feed during intimate and private moments for Sara. Once Sara finds out, she revolts. For further reading, see the narrative “On TikTok, Teens Meme the Safety App Ruining Their Summer”
How do technologies that allow parents to surveil and track teenagers prevent these young adults from self-exploration and actualization? Is it possible to design location tracking services that allow for safety without diminishing privacy or autonomy? What would this look like? In what ways do digital technologies make the teenage experience more and less free than it was before the digital age?