Immersive Technology (58)

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Find narratives by ethical themes or by technologies.

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Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
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Technologies
  • AI
  • Big Data
  • Bioinformatics
  • Blockchain
  • Immersive Technology
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Additional Filters:
  • Media Type
  • Availability
  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 11 min
  • Kinolab
  • 1993
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Interface: The Virtual Extension of the Self

Geordie uses a brain-computer interface, which projects his consciousness into a mobile avatar controlled by his neural impulses, to explore distant ships. This humanoid avatar is able to perform tasks that go beyond human capabilities, such as shooting phaser beams from the hands. However, upon discovering the dead crew of the Raman, it is revealed that the lines separating his virtual reality and true reality are blurred.

  • Kinolab
  • 1993
  • 12 min
  • Kinolab
  • 1973
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Simulated Humans and Virtual Realities

Simulacron is a virtual reality full of 10,000 simulated humans who believe themselves to be sentient, but are actually nothing more than programs. The identity units in Simulacron do not know or understand that they are artificial beings, and they behave under the idea that they are real humans. “Real” humans can enter this virtual reality through a brain-computer interface, and control the virtual identity units. Christopher Nobody, a suspect whom Fred is trying to track down, had the revelation that he was an identity unit, and that realization led to a mental breakdown. In following this case, Fred meets Einstein, a virtual unit who desires to join the real world. As Einstein enacts the final stages of this plan, Fred discovers a shocking secret about his own identity. For a similar concept, see the narrative “Online Dating Algorithms” on the Hang the DJ episode of Black Mirror. 

  • Kinolab
  • 1973
  • 14 min
  • Kinolab
  • 2019
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Omnipresent Technology and Altering Reality

In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Tom is a member of the Hatfield family, the owner of the tech monopoly which created this technology. The Feed allows people to alter their perception of reality, whether this means changing the appearance of people and places or playing music over any environmental noise.

  • Kinolab
  • 2019
  • 5 min
  • Kinolab
  • 2019
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VR Intimacy and Objectification

In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. In this narrative, Ben, a member of the family who owns the company which created the Feed, uses the augmented reality features to create a virtual version of his ex-wife, Miyu, who he can make indulge in his own fantasies, regardless of what those may be. Eventually, this digital version of Miyu starts to glitch, but Ben nonetheless begins to share this virtual, subservient clone to other people to use in their own fantasies.

  • Kinolab
  • 2019
  • 2 min
  • Kinolab
  • 2019
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Personal Control over Memories

In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Tom, the son of the Feed’s creator Lawrence, realizes that his father had deleted some of his childhood memories from the device in his brain, thus Tom has lost all access to them. For further insights into technology and the nature of parent-child relationships, see the narratives “Marie and Sara Parts I and II.”

  • Kinolab
  • 2019
  • 10 min
  • Kinolab
  • 2020
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Virtual Afterlives and Adaptation

After dying in a car crash, computer programmer Nathan’s consciousness is uploaded into the  Lakeview program, one of many digital afterlives in which resurrected consciousnesses are guided through the virtual reality by a living “angel” figure. After Nathan struggles to adapt to his new reality, his angel figure, Nora, appears in the virtual reality to convince him to stay. However, Nora is having struggles of her own in convincing her father to accept the virtual afterlife in place of a supposed real heaven. For a similar premise, see the narrative “Afterlives and Liberation in Digital Utopias” on the San Junipero episode of Black Mirror. 

  • Kinolab
  • 2020
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