Immersive Technology (58)
Find narratives by ethical themes or by technologies.
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- 5 min
- Kinolab
- 2013
Actress Robin Wright plays a fictionalized version of herself who traverses through both the real world and the mixed reality of Abrahama city in this narrative. As Miramount Studio animator Dylan explains to her, the rules of the mixed reality allow people to appear as an avatar which they please, editing their human features into more imaginative ones. With this capability, many people choose to remain in the mixed reality permanently, leaving the real world in a grim stupor.
- Kinolab
- 2013
Removed from Reality
Actress Robin Wright plays a fictionalized version of herself who traverses through both the real world and the mixed reality of Abrahama city in this narrative. As Miramount Studio animator Dylan explains to her, the rules of the mixed reality allow people to appear as an avatar which they please, editing their human features into more imaginative ones. With this capability, many people choose to remain in the mixed reality permanently, leaving the real world in a grim stupor.
Who has a responsibility to ensure that mixed and virtual realities are not tantalizing enough to absolve humans from the responsibility for caring for the real world? How can addiction to digital realities be ameliorated? What issues of identity and presentation to others arise from the capability to appear however one pleases? How is this empowering, and how is this dangerous?
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- 10 min
- The New York Times
- 2021
This article tells the story of Chris Merkle, a former U.S Marine soldier who was able to work through former traumatic memories and PTSD using virtual realities similar to his lived experiences in war as a form of exposure therapy. As virtual reality sets become more affordable and commercialized, and as experts and universities develop more impressive virtual and augmented reality technologies, the opportunities for exposure therapy through VR technology become far more widespread, with the potential to help civilian disorders and traumas as well as those of veterans.
- The New York Times
- 2021
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- 10 min
- The New York Times
- 2021
Virtual Reality Aids in Exposure Therapy
This article tells the story of Chris Merkle, a former U.S Marine soldier who was able to work through former traumatic memories and PTSD using virtual realities similar to his lived experiences in war as a form of exposure therapy. As virtual reality sets become more affordable and commercialized, and as experts and universities develop more impressive virtual and augmented reality technologies, the opportunities for exposure therapy through VR technology become far more widespread, with the potential to help civilian disorders and traumas as well as those of veterans.
How can it be ensured that this type of therapy is accessible to all people? How can it be ensured that this type of therapy does not interfere with other forms of therapy or treatment? Should this become the norm for treating mental health disorders? How might this alter people’s perceptions of reality, for better or for worse?
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- 8 min
- Kinolab
- 2016
Eleanor Shellstrop, a deceased selfish woman, ended up in the utopic afterlife The Good Place by mistake after her death. She spins an elaborate web of lies to ensure that she is not sent to be tortured in The Bad Place. In this narrative, she attempts to prevent Michael, the ruler of The Good Place, from being sent to the torture chambers by murdering Janet, the robotic assistant of the good place. However, Eleanor and her companions have a harder time murdering Janet than they had prepared for thanks to her quite realistic begging for her life.
- Kinolab
- 2016
Murder of Robots and Honesty
Eleanor Shellstrop, a deceased selfish woman, ended up in the utopic afterlife The Good Place by mistake after her death. She spins an elaborate web of lies to ensure that she is not sent to be tortured in The Bad Place. In this narrative, she attempts to prevent Michael, the ruler of The Good Place, from being sent to the torture chambers by murdering Janet, the robotic assistant of the good place. However, Eleanor and her companions have a harder time murdering Janet than they had prepared for thanks to her quite realistic begging for her life.
How can robots be programmed to manipulate emotional responses from humans? Is the act committed in this narrative “murder”? Is there ever any such thing as a victimless lie? How has true honesty become harder in the digital age? Is it ethical to decommission older versions of humanoid robots as newer ones come along? Is this evolution in its own right?
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- 6 min
- Vox
- 2020
Even virtual realities with unrealistic yet believable graphics are able to fool the brain’s sense of perception into believing that the digital environment still operates under the same rules as the real world. Connecting the technologies directly to one’s senses is more immersive than looking at a screen; although human brains have been able to process flat images for a long time, the direct sight connection to two screens with virtual reality makes perception a bit more muddled.
- Vox
- 2020
How Virtual Reality Tricks Your Brain
Even virtual realities with unrealistic yet believable graphics are able to fool the brain’s sense of perception into believing that the digital environment still operates under the same rules as the real world. Connecting the technologies directly to one’s senses is more immersive than looking at a screen; although human brains have been able to process flat images for a long time, the direct sight connection to two screens with virtual reality makes perception a bit more muddled.
Should virtual reality ever reach a point where it is indistinguishable from true reality in terms of graphic design or other sensory information? How could such technology be weaponized or abused? How accessible should the most immersive virtual reality technologies be to the general public?
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- 30 min
- UNIVERSITY OF WÜRZBURG GRADUATE SCHOOLS
- 1982
Hardware specialist Automatic Jack is roped into a dangerous hacking scheme with his partner Bobby Quine while they compete for the affections of Rikki. Their plan is to use deadly malware to infiltrate the protections of Chrome, a mysterious overlord of cyberspace who hoards massive amounts of wealth. They enact this plan by entering cyberspace within a program and visualizing the data held within this digital network which connects people all across the globe.
- UNIVERSITY OF WÜRZBURG GRADUATE SCHOOLS
- 1982
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- 30 min
- UNIVERSITY OF WÜRZBURG GRADUATE SCHOOLS
- 1982
Cyberspace and Internet Imaginations: “Burning Chrome” by William Gibson
Hardware specialist Automatic Jack is roped into a dangerous hacking scheme with his partner Bobby Quine while they compete for the affections of Rikki. Their plan is to use deadly malware to infiltrate the protections of Chrome, a mysterious overlord of cyberspace who hoards massive amounts of wealth. They enact this plan by entering cyberspace within a program and visualizing the data held within this digital network which connects people all across the globe.
How can malware be used for good, and when should it be used for good? How do imaginations of the internet influence how people perceive this mysterious yet pervasive network? In what ways would making aspects of the internet into tangible images help people understand it better? How should the most powerful stakeholders in a given digital architecture be challenged? How might immersion into cyberspace give people more agency?
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- 5 min
- Indie Wire
- 2021
New virtual exhibits displayed through Web XR, or Extended Reality available over the network of internet browsers, allow Black artists and creators to present ancestral knowledge and stories while providing a new basis on which AI could be trained. This use of AI leads to an imagination free of colonial or racist constructs that may otherwise be present in digital media.
- Indie Wire
- 2021
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- 5 min
- Indie Wire
- 2021
How Black Storytellers Are Using XR and Afro-Futurism to Explore Ancestral Identity
New virtual exhibits displayed through Web XR, or Extended Reality available over the network of internet browsers, allow Black artists and creators to present ancestral knowledge and stories while providing a new basis on which AI could be trained. This use of AI leads to an imagination free of colonial or racist constructs that may otherwise be present in digital media.
How does artificial intelligence and augmented reality open doors for expression of minority voices? How can digital art be used to make a specific statement or call for a cultural shift? What are the benefits of applying wisdom from across the globe and before the digital age into the design and deployment of digital technologies?