Immersive Technology (58)

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Find narratives by ethical themes or by technologies.

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Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
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Technologies
  • AI
  • Big Data
  • Bioinformatics
  • Blockchain
  • Immersive Technology
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Additional Filters:
  • Media Type
  • Availability
  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 11 min
  • Kinolab
  • 2013
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Politics and Digital Mouthpieces

A CGI bear named Waldo is created using computer technology which sees the facial expressions of a comedian and renders it in real-time onto a screen. He is able to insult politicians with little retribution perhaps in part because he does not appear human. This power is harnessed by executives to put up Waldo as a candidate in a political race, where he is able to take part in a debate with real people and does not seem beholden to the same standards. Eventually, Waldo’s “driver” Jamie reveals his own identity, but Waldo continues on as a figure through embodying the voice of another worker in the company.

  • Kinolab
  • 2013
  • 8 min
  • Kinolab
  • 1982
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Digital Hegemony in the Real and Virtual Worlds

Main Control Program, an Artificial Intelligence presence, has self-developed beyond the imagination of its creators and sets its sights on hacking global governments, including the pentagon. It believes that with its growing intelligence, it can rule better than any human can, and forces the hand of Dillinger, a human, to help move its hacking beyond corporations. Meanwhile, a team of hackers attempt to break into the mainframe of this system. When the rebel hacker Flynn attempts to hack into the mainframe of the MCP, he is drawn into the digital world of the computer which is under the dominion of the MCP. Sark, one of the digital beings who serves the MCP, is tasked with killing Flynn.

  • Kinolab
  • 1982
  • 2 min
  • Kinolab
  • 1982
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Bonding, Creation, and Religion among the Digital

Tron, a security program within the digital world, is thought dead and mourned by fellow programs Yori and Dumont.

  • Kinolab
  • 1982
  • 17 min
  • Kinolab
  • 2018
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Digital Escapism and Online Connections

Wade Watts lives in an imagined future in which the OASIS, a limitless virtual reality world, acts as a constant distraction from the real world for the majority of citizens. Anything constructed in the virtual world, from possessions to relationships, is valued and taken as real by users. When a large corporation headed by Nolan Sorrento attempts to gain sole ownership of the virtual reality network, Wade’s avatar Parzival inspires a revolution among the citizens in the digital world, ultimately winning for himself and his friends the ownership of, and the power to regulate, the OASIS.

  • Kinolab
  • 2018
  • 3 min
  • Kinolab
  • 2018
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The Digitization of Memory and its Consequences

Wade Watts lives in an imagined future in which the OASIS, a limitless virtual reality world, acts as a constant distraction from the real world for the majority of citizens. In this scene, his virtual avatar Parzival visits the Halliday Journals, a complete archive of the memories of James Halliday, the creator of the OASIS. These memories are digitized in their complete abstract form, and seem freely accessible to anyone.

  • Kinolab
  • 2018
  • 4 min
  • Kinolab
  • 2018
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Digitizing the Fictional and Copyright Claims

Wade Watts lives in an imagined future in which the OASIS, a limitless virtual reality world, acts as a constant distraction from the real world for the majority of citizens. In this scene, the virtual avatars of himself and his team search for a McGuffin item in the digitally rendered atmosphere of the film The Shining, with features of the film such as the twin girls making an appearance.

  • Kinolab
  • 2018
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