Immersive Technology (58)
Find narratives by ethical themes or by technologies.
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- 11 min
- Kinolab
- 2017
Museum curator Rolo shows off the exhibition of Clayton, a former death row inmate whose consciousness became digital during one of Rolo’s experiments. Despite evidence of his innocence, Clayton was put to death, and his digitally immortal consciousness was subjected to torture inside Rolo’s museum, with guests being able to simulate the electric chair shock on the holographic Clayton and eventually putting him in a conscious but vegetative state. Clayton’s daughter Nish shows up to settle the score, trapping Rolo in an eternal state of torture in a small digital device.
- Kinolab
- 2017
Technological Tortures and Traps
Museum curator Rolo shows off the exhibition of Clayton, a former death row inmate whose consciousness became digital during one of Rolo’s experiments. Despite evidence of his innocence, Clayton was put to death, and his digitally immortal consciousness was subjected to torture inside Rolo’s museum, with guests being able to simulate the electric chair shock on the holographic Clayton and eventually putting him in a conscious but vegetative state. Clayton’s daughter Nish shows up to settle the score, trapping Rolo in an eternal state of torture in a small digital device.
How can one protect their digital consciousness after they pass away? Can anyone ever be fully trusted to handle codes or programs that represent someone else’s existence or consciousness? How does the existence of racial bias and violence make the concept of eternal digital consciousnesses far more harrowing?
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- 15 min
- Kinolab
- 2017
In a world in which the program Coach determines the pairing and duration of romantic matches, Frank and Amy managed to be matched more than once and eventually fall in love after failed matches with other people. After Frank breaks a promise to Amy by checking the expiry date that is automatically assigned to all relationships, they temporarily break up. After a reunion, they set out to discover the truth of their reality and the meaning of their match.
- Kinolab
- 2017
Online Dating Algorithms
In a world in which the program Coach determines the pairing and duration of romantic matches, Frank and Amy managed to be matched more than once and eventually fall in love after failed matches with other people. After Frank breaks a promise to Amy by checking the expiry date that is automatically assigned to all relationships, they temporarily break up. After a reunion, they set out to discover the truth of their reality and the meaning of their match.
Should machine learning algorithms, even the most sophisticated ones, be trusted when it comes to deeply emotional matters like love? Can simulations and algorithms account for everything when it comes to a person’s experience of love? How could algorithmic bias which is present in real-life matching programs enter the virtual reality system shown here? How can advanced simulations be distinguished from reality? Has the digital age moved the dating experience firmly past the “old days” of falling in love, and should this be embraced?
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- 15 min
- Kinolab
- 2019
Danny, Karl, and Theo are a trio of friends who all once lived together. In their adult years, after Danny and Theo have married, Karl gifts Danny with the most recent release of their favorite fighting video game, Striking Vipers X. In this virtual reality simulation, Danny and Karl are able to become their avatars, Lance and Roxette respectively, and feel pain and pleasure in the virtual world through them. After the avatars begin to form an intimate connection within the virtual reality video game, Danny, Theo, and Karl find themselves needing to negotiate new terms of their relationships with one another, struggling to find if connections in the virtual world can coexist with connections in the real world.
- Kinolab
- 2019
Relationships and Exploration of Identity in Virtual Worlds
Danny, Karl, and Theo are a trio of friends who all once lived together. In their adult years, after Danny and Theo have married, Karl gifts Danny with the most recent release of their favorite fighting video game, Striking Vipers X. In this virtual reality simulation, Danny and Karl are able to become their avatars, Lance and Roxette respectively, and feel pain and pleasure in the virtual world through them. After the avatars begin to form an intimate connection within the virtual reality video game, Danny, Theo, and Karl find themselves needing to negotiate new terms of their relationships with one another, struggling to find if connections in the virtual world can coexist with connections in the real world.
How do virtual reality worlds allow humans to explore aspects of their sexual or gender identities that they may not have the opportunity to discover in the real world? Do the seemingly limitless possibilities for connection with digital technologies and virtual realities innately pose a threat to the landscape of long term relationships? Should concepts such as sex be built into virtual realities? If it is assumed that the reality is fake and the avatars are distinct from their controllers, do Danny’s actions count as infidelity?
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- American Psychological Association
- 2020
- American Psychological Association
- 2020