Immersive Technology (58)

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Find narratives by ethical themes or by technologies.

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Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
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Technologies
  • AI
  • Big Data
  • Bioinformatics
  • Blockchain
  • Immersive Technology
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  • Media Type
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  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 11 min
  • Kinolab
  • 2017
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Technological Tortures and Traps

Museum curator Rolo shows off the exhibition of Clayton, a former death row inmate whose consciousness became digital during one of Rolo’s experiments. Despite evidence of his innocence, Clayton was put to death, and his digitally immortal consciousness was subjected to torture inside Rolo’s museum, with guests being able to simulate the electric chair shock on the holographic Clayton and eventually putting him in a conscious but vegetative state. Clayton’s daughter Nish shows up to settle the score, trapping Rolo in an eternal state of torture in a small digital device.

  • Kinolab
  • 2017
  • 15 min
  • Kinolab
  • 2017
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Online Dating Algorithms

In a world in which the program Coach determines the pairing and duration of romantic matches, Frank and Amy managed to be matched more than once and eventually fall in love after failed matches with other people. After Frank breaks a promise to Amy by checking the expiry date that is automatically assigned to all relationships, they temporarily break up. After a reunion, they set out to discover the truth of their reality and the meaning of their match.

  • Kinolab
  • 2017
  • 15 min
  • Kinolab
  • 2019
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Relationships and Exploration of Identity in Virtual Worlds

Danny, Karl, and Theo are a trio of friends who all once lived together. In their adult years, after Danny and Theo have married, Karl gifts Danny with the most recent release of their favorite fighting video game, Striking Vipers X. In this virtual reality simulation, Danny and Karl are able to become their avatars, Lance and Roxette respectively, and feel pain and pleasure in the virtual world through them. After the avatars begin to form an intimate connection within the virtual reality video game, Danny, Theo, and Karl find themselves needing to negotiate new terms of their relationships with one another, struggling to find if connections in the virtual world can coexist with connections in the real world.

  • Kinolab
  • 2019