Mixed Reality (25)
Find narratives by ethical themes or by technologies.
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- 11 min
- Kinolab
- 1993
Geordie uses a brain-computer interface, which projects his consciousness into a mobile avatar controlled by his neural impulses, to explore distant ships. This humanoid avatar is able to perform tasks that go beyond human capabilities, such as shooting phaser beams from the hands. However, upon discovering the dead crew of the Raman, it is revealed that the lines separating his virtual reality and true reality are blurred.
- Kinolab
- 1993
Interface: The Virtual Extension of the Self
Geordie uses a brain-computer interface, which projects his consciousness into a mobile avatar controlled by his neural impulses, to explore distant ships. This humanoid avatar is able to perform tasks that go beyond human capabilities, such as shooting phaser beams from the hands. However, upon discovering the dead crew of the Raman, it is revealed that the lines separating his virtual reality and true reality are blurred.
What non-fantastical applications might you be able to think of for a technology similar to this, especially in regards to transferring neural impulses into a machine? What are the consequences of giving machines unbridled access to our thoughts? How can machines get in the way of perception of objective reality?
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- 9 min
- Kinolab
- 2013
In the world of this film, Robin Wright plays a fictional version of herself who has allowed herself to be digitized by the film company Miramount Studios in order to be entered into many films without having to actually act in them, becoming digitally immortal in a sense. Once she enters a hallucinogenic mixed reality known as Abrahama City, she agrees to renew the contract with Miramount studios under the panic of her declining mental health and sense of autonomy. This renewed contract will not only allow movies starring her digital likeness to be made, but will also allow people to appear as her.
- Kinolab
- 2013
Dangers of Digital Commodification
In the world of this film, Robin Wright plays a fictional version of herself who has allowed herself to be digitized by the film company Miramount Studios in order to be entered into many films without having to actually act in them, becoming digitally immortal in a sense. Once she enters a hallucinogenic mixed reality known as Abrahama City, she agrees to renew the contract with Miramount studios under the panic of her declining mental health and sense of autonomy. This renewed contract will not only allow movies starring her digital likeness to be made, but will also allow people to appear as her.
When mixed realities make any sort of appearance possible, how do people keep agency over their own likenesses and identities? How can engineers ensure that common human fears, including the fear of aging, do not drive innovations that will ultimately do more harm than good? Should anyone be allowed to give consent for their likeness to be used in any way the new owner sees fit, given how easily people can be coerced, manipulated, or gaslit? How could economic imbalances be further entrenched or established if certain people are allowed to sell their identities or likenesses?
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- The American Journal of Psychiatry
- 2017
- The American Journal of Psychiatry
- 2017
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- Journal of Behavioral Addictions
- 2017
- Journal of Behavioral Addictions
- 2017