Virtual Reality (18)
Find narratives by ethical themes or by technologies.
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- 10 min
- Kinolab
- 2020
After dying in a car crash, computer programmer Nathan’s consciousness is uploaded into the Lakeview program, one of many digital afterlives in which resurrected consciousnesses are guided through the virtual reality by a living “angel” figure. After Nathan struggles to adapt to his new reality, his angel figure, Nora, appears in the virtual reality to convince him to stay. However, Nora is having struggles of her own in convincing her father to accept the virtual afterlife in place of a supposed real heaven. For a similar premise, see the narrative “Afterlives and Liberation in Digital Utopias” on the San Junipero episode of Black Mirror.
- Kinolab
- 2020
Virtual Afterlives and Adaptation
After dying in a car crash, computer programmer Nathan’s consciousness is uploaded into the Lakeview program, one of many digital afterlives in which resurrected consciousnesses are guided through the virtual reality by a living “angel” figure. After Nathan struggles to adapt to his new reality, his angel figure, Nora, appears in the virtual reality to convince him to stay. However, Nora is having struggles of her own in convincing her father to accept the virtual afterlife in place of a supposed real heaven. For a similar premise, see the narrative “Afterlives and Liberation in Digital Utopias” on the San Junipero episode of Black Mirror.
How might digital afterlives change the role of religion in the conceptualization of what happens after death? Is digital immortality in contradiction with religion? In this world, access to certain afterlives are determined by wealth, with more cushy afterlives costing more money. What ethical concerns does this raise? If there is to be a digital afterlife, does everyone need a fair shot at access? Should everyone have a fair shot at access, even if they led an evil life? Should such technology as this be privatized and under centralized control? Is it feasible to have people remain in the virtual world forever, or will VR never match up to actual reality?
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- 6 min
- Kinolab
- 2019
Eleanor Shellstrop runs a fake afterlife, in which she conducts an experiment to prove that humans with low ethical sensibility can improve themselves. One of the subjects, Simone, is in deep denial upon arriving in this afterlife, and does as she pleases after convincing herself that nothing is real. Elsewhere, another conductor of the experiment, Jason, kills a robot which has been taunting him since the advent of the experiment.
- Kinolab
- 2019
Resisting Realities and Robotic Murder
Eleanor Shellstrop runs a fake afterlife, in which she conducts an experiment to prove that humans with low ethical sensibility can improve themselves. One of the subjects, Simone, is in deep denial upon arriving in this afterlife, and does as she pleases after convincing herself that nothing is real. Elsewhere, another conductor of the experiment, Jason, kills a robot which has been taunting him since the advent of the experiment.
What are the pros and cons of solipsism as a philosophy? Does it pose a danger of making us act immorally? How can we apply the risk of solipsism to technology such as virtual reality– a space where we know nothing is real except our own feelings and perceptions. Should virtual reality have ethical rules to prevent solipsism from brewing in it? Could that leak into our daily lives as well?
Is it ethical for humans to kill AI beings in fits of negative emotions, such as jealousy? Should this be able to happen on a whim? Should humans have total control of whether AI beings live or die?
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- 15 min
- Kinolab
- 2017
In a world in which the program Coach determines the pairing and duration of romantic matches, Frank and Amy managed to be matched more than once and eventually fall in love after failed matches with other people. After Frank breaks a promise to Amy by checking the expiry date that is automatically assigned to all relationships, they temporarily break up. After a reunion, they set out to discover the truth of their reality and the meaning of their match.
- Kinolab
- 2017
Online Dating Algorithms
In a world in which the program Coach determines the pairing and duration of romantic matches, Frank and Amy managed to be matched more than once and eventually fall in love after failed matches with other people. After Frank breaks a promise to Amy by checking the expiry date that is automatically assigned to all relationships, they temporarily break up. After a reunion, they set out to discover the truth of their reality and the meaning of their match.
Should machine learning algorithms, even the most sophisticated ones, be trusted when it comes to deeply emotional matters like love? Can simulations and algorithms account for everything when it comes to a person’s experience of love? How could algorithmic bias which is present in real-life matching programs enter the virtual reality system shown here? How can advanced simulations be distinguished from reality? Has the digital age moved the dating experience firmly past the “old days” of falling in love, and should this be embraced?
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- 2 min
- Kinolab
- 1982
Tron, a security program within the digital world, is thought dead and mourned by fellow programs Yori and Dumont.
- Kinolab
- 1982
Bonding, Creation, and Religion among the Digital
Tron, a security program within the digital world, is thought dead and mourned by fellow programs Yori and Dumont.
Can programmed AI develop emotions and attachment to its maker? Could this be considered a sort of religious freedom for artificial intelligence? If so, is it ethical to use super-intelligent AI without considering its rights?
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- 9 min
- Kinolab
- 2017
Robert Daly is a programmer at the company Callister, which developed the immersive virtual reality game Infinity and its community for the entertainment of users. Daly is typically seen in the shadow of the co-founder of the company, the charismatic James Walton. Unbeknownst to anyone else, Daly possesses a personal modification of the Infinity game program, where he is able to upload sentient digital clones of his co-workers to take out his frustrations upon. In this narrative, Nannette Cole becomes his newest victim after her DNA is used to draw her into the virtual reality. After Daly’s sexist and violent treatment of her and the other crewmates, Nannette inspires a mutiny to escape Daly’s world. In order to help the team carry out the plan, she seduces Daly as a distraction.
- Kinolab
- 2017
Virtual Vindictiveness and Simulated Clones Part II: Daly and Cole
Robert Daly is a programmer at the company Callister, which developed the immersive virtual reality game Infinity and its community for the entertainment of users. Daly is typically seen in the shadow of the co-founder of the company, the charismatic James Walton. Unbeknownst to anyone else, Daly possesses a personal modification of the Infinity game program, where he is able to upload sentient digital clones of his co-workers to take out his frustrations upon. In this narrative, Nannette Cole becomes his newest victim after her DNA is used to draw her into the virtual reality. After Daly’s sexist and violent treatment of her and the other crewmates, Nannette inspires a mutiny to escape Daly’s world. In order to help the team carry out the plan, she seduces Daly as a distraction.
What should the ethical boundaries be in terms of creating digital copies of real-life people to manipulate in virtual realities? How would this alter the perception of autonomy or entitlement? Should the capability to create exact digital likenesses of real people be created for any reason? If so, how should their autonomy be ensured, since they are technically a piece of programming? How can bias, and more specifically the objectification of women, be eliminated in such conceptualisations? Are digital copies of a person entitled to the same rights that their corporeal selves have?
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- 6 min
- Kinolab
- 2017
Robert Daly is a programmer at the company Callister, which developed the immersive virtual reality game Infinity and its community for the entertainment of users. Daly is typically seen in the shadow of the co-founder of the company, the charismatic James Walton. Unbeknownst to anyone else, Daly possesses a personal modification of the Infinity game program, where he is able to upload sentient digital clones of his co-workers to take out his frustrations upon, as he does with Walton in this narrative.
- Kinolab
- 2017
Virtual Vindictiveness and Simulated Clones Part I: Daly and Walton
Robert Daly is a programmer at the company Callister, which developed the immersive virtual reality game Infinity and its community for the entertainment of users. Daly is typically seen in the shadow of the co-founder of the company, the charismatic James Walton. Unbeknownst to anyone else, Daly possesses a personal modification of the Infinity game program, where he is able to upload sentient digital clones of his co-workers to take out his frustrations upon, as he does with Walton in this narrative.
What should the ethical boundaries be in terms of creating digital copies of real-life people to manipulate in virtual realities? How would this alter the perception of autonomy or entitlement? Should the capability to create exact digital likenesses of real people be created for any reason? If so, how should their autonomy be ensured, since they are technically a piece of programming? Are digital copies of a person entitled to the same rights that their corporeal selves have?