Virtual Reality (18)

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Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
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  • AI
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  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 13 min
  • Kinolab
  • 2016
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Afterlives and Liberation in Digital Utopias

Kelly and Yorkie, two women near death in the real world, meet and start a relationship with one another in San Junipero, a virtual reality program which hosts both “visitors” (older living people who spend small increments of time within) and “residents” (humans who have died and have had their consciousness uploaded to the cloud). The program is accessed via a brain-computer interface, which allows the humans to alter their own appearance and the appearance of the town according to their wishes. Once it is revealed that Yorkie plans to pass away and upload her consciousness into San Junipero permanently, Kelly is faced with a hard choice.

  • Kinolab
  • 2016
  • 6 min
  • Kinolab
  • 2014
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Digital Interrogation and Torture Methods

In this episode, Matt and Joe Potter, who inhabit the same cabin, tell each other short stories from their lives. Eventually, Joe Potter reveals that he killed his former father in law, and shortly after became responsible for the murdered man’s granddaughter freezing to death in the snow. Once he confesses this crime, it is revealed that Joe Potter is actually a digital consciousness trapped inside a virtual reality manipulated by Matt, designed in order to get his murder confession. Now having given a clear confession, his digital consciousness is sentenced to live inside a virtual reality, existing in nothingness for thousands of years.

  • Kinolab
  • 2014
  • 4 min
  • Kinolab
  • 2018
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Digitizing the Fictional and Copyright Claims

Wade Watts lives in an imagined future in which the OASIS, a limitless virtual reality world, acts as a constant distraction from the real world for the majority of citizens. In this scene, the virtual avatars of himself and his team search for a McGuffin item in the digitally rendered atmosphere of the film The Shining, with features of the film such as the twin girls making an appearance.

  • Kinolab
  • 2018
  • 3 min
  • Kinolab
  • 2018
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The Digitization of Memory and its Consequences

Wade Watts lives in an imagined future in which the OASIS, a limitless virtual reality world, acts as a constant distraction from the real world for the majority of citizens. In this scene, his virtual avatar Parzival visits the Halliday Journals, a complete archive of the memories of James Halliday, the creator of the OASIS. These memories are digitized in their complete abstract form, and seem freely accessible to anyone.

  • Kinolab
  • 2018
  • 17 min
  • Kinolab
  • 2018
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Digital Escapism and Online Connections

Wade Watts lives in an imagined future in which the OASIS, a limitless virtual reality world, acts as a constant distraction from the real world for the majority of citizens. Anything constructed in the virtual world, from possessions to relationships, is valued and taken as real by users. When a large corporation headed by Nolan Sorrento attempts to gain sole ownership of the virtual reality network, Wade’s avatar Parzival inspires a revolution among the citizens in the digital world, ultimately winning for himself and his friends the ownership of, and the power to regulate, the OASIS.

  • Kinolab
  • 2018
  • 5 min
  • Wired
  • 2021
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How to Reduce Motion Sickness in Virtual Reality

Virtual Reality (VR) can cause nausea among many physical ailments whilst immersed in the digital world. This article explores some tactics to combat this nausea and why it might happen.

  • Wired
  • 2021