Real-world alienation through gaming, mobile devices and virtual reality.
Digital Addiction (26)
Find narratives by ethical themes or by technologies.
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- 6 min
- Wired
- 2019
Spreading of harmful content through Youtube’s AI recommendation engine algorithm. AI helps create filter bubbles and echo chambers. Limited user agency to be exposed to certain content.
- Wired
- 2019
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- 6 min
- Wired
- 2019
The Toxic Potential of YouTube’s Feedback Loop
Spreading of harmful content through Youtube’s AI recommendation engine algorithm. AI helps create filter bubbles and echo chambers. Limited user agency to be exposed to certain content.
How much agency do we have over the content we are shown in our digital artifacts? Who decides this? How skeptical should we be of recommender systems?
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- 14 min
- Kinolab
- 2014
Brandy and Tim are two teens who attempt to live normal lives through interacting with their peers through social media platforms. For Brandy, this means using a secret Tumblr account to express herself, since her mother has passwords to all her other accounts and is able to constantly collect data from her daughter’s devices. Tim finds similar comfort in chatting with anonymous friends in an online game chat room. Tim and Brandy’s developing relationship is threatened once both of their parents overstep and violate their children’s privacy and trust.
- Kinolab
- 2014
Interaction Records and Privacy from Parents
Brandy and Tim are two teens who attempt to live normal lives through interacting with their peers through social media platforms. For Brandy, this means using a secret Tumblr account to express herself, since her mother has passwords to all her other accounts and is able to constantly collect data from her daughter’s devices. Tim finds similar comfort in chatting with anonymous friends in an online game chat room. Tim and Brandy’s developing relationship is threatened once both of their parents overstep and violate their children’s privacy and trust.
Since social media and smartphones can contain complete records of interactions between people, how can parents intervene in their children’s social lives more thoroughly in the digital age? Is letting teenagers have complete control over their social media use and privacy part of letting them be children in the digital age? How do digital chat rooms make it difficult to verify the true identity of those with whom people interact? How does this anonymity allow people to act differently than they might in real life? Is digital addiction a true problem, or is this simply the truth of social life in the digital age?
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- The American Journal of Psychiatry
- 2017
- The American Journal of Psychiatry
- 2017
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- Journal of Behavioral Addictions
- 2017
- Journal of Behavioral Addictions
- 2017