Real-world alienation through gaming, mobile devices and virtual reality.
Digital Addiction (26)
Find narratives by ethical themes or by technologies.
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- 5 min
- Kinolab
- 2013
Actress Robin Wright plays a fictionalized version of herself who traverses through both the real world and the mixed reality of Abrahama city in this narrative. As Miramount Studio animator Dylan explains to her, the rules of the mixed reality allow people to appear as an avatar which they please, editing their human features into more imaginative ones. With this capability, many people choose to remain in the mixed reality permanently, leaving the real world in a grim stupor.
- Kinolab
- 2013
Removed from Reality
Actress Robin Wright plays a fictionalized version of herself who traverses through both the real world and the mixed reality of Abrahama city in this narrative. As Miramount Studio animator Dylan explains to her, the rules of the mixed reality allow people to appear as an avatar which they please, editing their human features into more imaginative ones. With this capability, many people choose to remain in the mixed reality permanently, leaving the real world in a grim stupor.
Who has a responsibility to ensure that mixed and virtual realities are not tantalizing enough to absolve humans from the responsibility for caring for the real world? How can addiction to digital realities be ameliorated? What issues of identity and presentation to others arise from the capability to appear however one pleases? How is this empowering, and how is this dangerous?
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- 2 min
- The Verge
- 2019
In this very short narrative, the Social Media Addiction Reduction technology Act is presented in the context of social networks and concerns around digital addiction.
- The Verge
- 2019
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- 2 min
- The Verge
- 2019
New bill would ban autoplay videos and endless scrolling
In this very short narrative, the Social Media Addiction Reduction technology Act is presented in the context of social networks and concerns around digital addiction.
How do they work and what are the risks of digital addiction mechanisms? How to regulate digital content that can generate addictions?
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- 2 min
- Kinolab
- 2019
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. In this narrative, Max, a citizen whose Feed was hacked, has to get the device removed from his body as his best friends watch. This procedure includes the removal of some of his memories from both his brain and from the device, although they manage to upload these into a cloud.
- Kinolab
- 2019
Implanted Technology and Disconnection
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. In this narrative, Max, a citizen whose Feed was hacked, has to get the device removed from his body as his best friends watch. This procedure includes the removal of some of his memories from both his brain and from the device, although they manage to upload these into a cloud.
What are the risks involved with brain-computer interfaces, especially when we need to ‘remove’ them from our brains? How might this increase medical costs? How can memory and consciousness be ‘backed up’ and ‘uploaded’ back into our bodies using advanced technology?
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- 4 min
- Kinolab
- 2019
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Danny is a teenager who has become so addicted to the cacophony of entertainment coming through the Feed that he is unable to interact with people in the real world once everything in his Feed is turned off.
- Kinolab
- 2019
Digital Withdrawal
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Danny is a teenager who has become so addicted to the cacophony of entertainment coming through the Feed that he is unable to interact with people in the real world once everything in his Feed is turned off.
What are the potential consequences of getting teenagers addicted to virtual ways of interacting with content and with each other? How might this impact their ability to relate to other people in the real world? How do brain-computer interfaces which give constant, unbridled access to such entertainment and social networks exacerbate this problem? Will it become necessary in the future to “re-teach” young people how to interact offline?
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- 14 min
- Kinolab
- 2019
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Tom is a member of the Hatfield family, the owner of the tech monopoly which created this technology. The Feed allows people to alter their perception of reality, whether this means changing the appearance of people and places or playing music over any environmental noise.
- Kinolab
- 2019
Omnipresent Technology and Altering Reality
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Tom is a member of the Hatfield family, the owner of the tech monopoly which created this technology. The Feed allows people to alter their perception of reality, whether this means changing the appearance of people and places or playing music over any environmental noise.
What are potential consequences of getting large numbers of people addicted to brain-computer interface technologies that can easily be hacked? How does this deprive people of autonomy? How can digital addiction de-sensitize people to the “real world”? How could augmented reality fundamentally change industries such as interior design, event planning, and even travel? How can virtual reality tech be used to bring us closer, and connect people together? What will virtual meetings look like in the future, with the potential for holograms and a complete immersive experience?
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- 8 min
- Kinolab
- 2019
Chris, a ride-share driver who took passenger Jaden hostage in order to leverage a conversation with social media CEO Billy Bauer, tells the story of how his distracted driving (through looking at a notification from social media on his smartphone) ultimately killed his wife and other drivers. As the hostage situation comes to an end, the world watches over social networks before looking up from their phones and returning to their lives.
- Kinolab
- 2019
Consistent Digital Distraction
Chris, a ride-share driver who took passenger Jaden hostage in order to leverage a conversation with social media CEO Billy Bauer, tells the story of how his distracted driving (through looking at a notification from social media on his smartphone) ultimately killed his wife and other drivers. As the hostage situation comes to an end, the world watches over social networks before looking up from their phones and returning to their lives.
Does the speed and volume of sensational events which users can access through digital channels ultimately de-sensitize users to the real world? Do social media companies have culpability in ensuring that their products are not over-addictive, or does responsibility ultimately fall solely on users to make the right choices? Are current protections against distracted driving aggressive enough? In a meta-commentary sense, do you believe this narrative adds anything new to the digital addiction/distracted driving conversation, or is it the same warning that has been given over and over again to no avail?