Privacy (134)
Find narratives by ethical themes or by technologies.
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- 4 min
- Kinolab
- 1995
In this world, a human consciousness (“ghost”) can inhabit an artificial body (“shell”), thus at once becoming edited humans in a somewhat robotic body. Major, a security officer, sees how a garbage man is sad to know that his ghost has been hacked and filled with false memories of a family, and dives to set up her own reflections with self-identity developed later in the film, especially as she starts to believe that she may be entirely a cyborg with no knowledge of such an existence. Essentially, because the human body has become so thoroughly and regularly augmented with cybernetic parts and even computer brains, defining a real “human” becomes harder and harder.
- Kinolab
- 1995
Identity Through Memory and Data
In this world, a human consciousness (“ghost”) can inhabit an artificial body (“shell”), thus at once becoming edited humans in a somewhat robotic body. Major, a security officer, sees how a garbage man is sad to know that his ghost has been hacked and filled with false memories of a family, and dives to set up her own reflections with self-identity developed later in the film, especially as she starts to believe that she may be entirely a cyborg with no knowledge of such an existence. Essentially, because the human body has become so thoroughly and regularly augmented with cybernetic parts and even computer brains, defining a real “human” becomes harder and harder.
If robots develop to the point where they can question their own existence as human, does the line between robot and human truly matter? For what reason? Is questioning human existence a fundamentally human trait? Can fake memories contribute to an identity as much as real ones? Is this a dangerous concept, or might it have positive utility? Do you agree with the assessment that “all data is just fantasy,” or an inaccurate abstraction of real life? What kinds of data, then, make up the human identity?
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- 10 min
- Kinolab
- 1998
Truman, the result of an unwanted pregnancy, was the first baby to be legally adopted by a corporation. From this adoption, he grew up on the set of a reality TV show in a massive sound stage, completely unaware that he was constantly being filmed and watched by viewers all across the world. As an adult, he begins to suspect that something about his reality is very wrong, and confronts his wife about this perception. Sylvia, a love interest of Truman, affirms her stance that documenting Truman without his consent is an unethical form of entertainment since he has no agency. Ultimately, he is able to reclaim this agency by leaving the show’s set and joining the real world.
- Kinolab
- 1998
Celebrity Culture, Streaming Life, and Reality Television
Truman, the result of an unwanted pregnancy, was the first baby to be legally adopted by a corporation. From this adoption, he grew up on the set of a reality TV show in a massive sound stage, completely unaware that he was constantly being filmed and watched by viewers all across the world. As an adult, he begins to suspect that something about his reality is very wrong, and confronts his wife about this perception. Sylvia, a love interest of Truman, affirms her stance that documenting Truman without his consent is an unethical form of entertainment since he has no agency. Ultimately, he is able to reclaim this agency by leaving the show’s set and joining the real world.
How is Truman’s situation somewhat mirrored in today’s digital society? How have digital technologies, particularly video streaming, perpetuated a culture of filming and sharing everyday activities? Has society passed a point where it is possible for a person to give consent before they are surveilled or filmed for entertainment purposes? How does data streaming, specifically in areas such as reality TV or influencer cultures, change the perception of reality?
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- 14 min
- Kinolab
- 2014
Brandy and Tim are two teens who attempt to live normal lives through interacting with their peers through social media platforms. For Brandy, this means using a secret Tumblr account to express herself, since her mother has passwords to all her other accounts and is able to constantly collect data from her daughter’s devices. Tim finds similar comfort in chatting with anonymous friends in an online game chat room. Tim and Brandy’s developing relationship is threatened once both of their parents overstep and violate their children’s privacy and trust.
- Kinolab
- 2014
Interaction Records and Privacy from Parents
Brandy and Tim are two teens who attempt to live normal lives through interacting with their peers through social media platforms. For Brandy, this means using a secret Tumblr account to express herself, since her mother has passwords to all her other accounts and is able to constantly collect data from her daughter’s devices. Tim finds similar comfort in chatting with anonymous friends in an online game chat room. Tim and Brandy’s developing relationship is threatened once both of their parents overstep and violate their children’s privacy and trust.
Since social media and smartphones can contain complete records of interactions between people, how can parents intervene in their children’s social lives more thoroughly in the digital age? Is letting teenagers have complete control over their social media use and privacy part of letting them be children in the digital age? How do digital chat rooms make it difficult to verify the true identity of those with whom people interact? How does this anonymity allow people to act differently than they might in real life? Is digital addiction a true problem, or is this simply the truth of social life in the digital age?
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- 9 min
- Kinolab
- 2013
In the world of this film, Robin Wright plays a fictional version of herself who has allowed herself to be digitized by the film company Miramount Studios in order to be entered into many films without having to actually act in them, becoming digitally immortal in a sense. Once she enters a hallucinogenic mixed reality known as Abrahama City, she agrees to renew the contract with Miramount studios under the panic of her declining mental health and sense of autonomy. This renewed contract will not only allow movies starring her digital likeness to be made, but will also allow people to appear as her.
- Kinolab
- 2013
Dangers of Digital Commodification
In the world of this film, Robin Wright plays a fictional version of herself who has allowed herself to be digitized by the film company Miramount Studios in order to be entered into many films without having to actually act in them, becoming digitally immortal in a sense. Once she enters a hallucinogenic mixed reality known as Abrahama City, she agrees to renew the contract with Miramount studios under the panic of her declining mental health and sense of autonomy. This renewed contract will not only allow movies starring her digital likeness to be made, but will also allow people to appear as her.
When mixed realities make any sort of appearance possible, how do people keep agency over their own likenesses and identities? How can engineers ensure that common human fears, including the fear of aging, do not drive innovations that will ultimately do more harm than good? Should anyone be allowed to give consent for their likeness to be used in any way the new owner sees fit, given how easily people can be coerced, manipulated, or gaslit? How could economic imbalances be further entrenched or established if certain people are allowed to sell their identities or likenesses?
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- 7 min
- Kinolab
- 2013
In this film, actress Robin Wright plays a fictionalized version of herself as an actress whose popularity is declining. Her agent Al exposes her to deep fake technology which creates a virtual version of an actor to play a role in any number of scenarios or films. These “actors” are 3D holographs with AI that have been trained to replicate the real person which they imitate. However, Robin is disconcerted with the lack of agency that she would have in deciding how her image and identity appeared in these movies.
- Kinolab
- 2013
Digital Performers and the Gift of Choice
In this film, actress Robin Wright plays a fictionalized version of herself as an actress whose popularity is declining. Her agent Al exposes her to deep fake technology which creates a virtual version of an actor to play a role in any number of scenarios or films. These “actors” are 3D holographs with AI that have been trained to replicate the real person which they imitate. However, Robin is disconcerted with the lack of agency that she would have in deciding how her image and identity appeared in these movies.
What sorts of problems are implicated with the ability to manipulate another person’s body and likeness in a piece of media without their consent? Does technology like this actually have the potential to free actors from some of the constraints of the film industry, as Al says? How would acting be valued as an art, and actors paid accordingly and properly, if this technology became the norm?
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- 5 min
- Kinolab
- 1993
Jurassic Park is an under-review theme park where innovator John Hammond has managed to use computational genomics to revive the dinosaurs. The park is managed by a complex security system, involving an internet of things which connects security cameras, other monitors, and defense systems to the computers in the control room. Computer programmer Dennis Nedry, under command of a briber, uses malware to hack the computer systems and steal dinosaur DNA, turning the park into a very hostile environment for the scientists once the safety mechanisms fail.
- Kinolab
- 1993
Systems Errors in Entertainment Areas
Jurassic Park is an under-review theme park where innovator John Hammond has managed to use computational genomics to revive the dinosaurs. The park is managed by a complex security system, involving an internet of things which connects security cameras, other monitors, and defense systems to the computers in the control room. Computer programmer Dennis Nedry, under command of a briber, uses malware to hack the computer systems and steal dinosaur DNA, turning the park into a very hostile environment for the scientists once the safety mechanisms fail.
How can workplaces be protected against hacks from someone who works within said workplace? Should safety systems be under the control of a small number of people or computers? Should volatile environments, such as nuclear power plants or dinosaur parks, be trusted with a security system involving a hackable internet of things? What are the alternatives? Is convenience worth the cost in this case?