Promotion of Human Values (142)

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Find narratives by ethical themes or by technologies.

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Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
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Technologies
  • AI
  • Big Data
  • Bioinformatics
  • Blockchain
  • Immersive Technology
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  • Media Type
  • Availability
  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 8 min
  • Kinolab
  • 2016
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Social Media Trends and Hive Mind Justice

In this extreme imagination of social media, detectives Karin Parke and Blue Coulson try to discover the correlation between two recent deaths. They first interrogate a teacher who posted “#DeathTo @JoPowersWriter” along with a photo of controversial journalist Jo Powers on the day before Jo was found dead. The teacher discusses the popularity of this message and the hashtag, sharing that an entire online community split the cost of sending Jo a hateful message on a cake. Later on, the detectives discover that these deaths were determined by bots and the trending of the #DeathTo, and that whichever name had the most hits under this hashtag were hunted down and killed by a mysterious force.

  • Kinolab
  • 2016
  • 7 min
  • Kinolab
  • 2014
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Repetitive Code as a Menial Laborer

Matt tells Joe Potter about how he used to train uploaded consciousnesses to take care of people’s homes. After somebody’s brain is copied and uploaded onto a cookie, the copy is often unwilling to perform the menial tasks asked of them. However, once the consciousness is inside the “cookie,” time can be manipulated however the real people see fit in order to coerce cooperation for the coded digital consciousness.

  • Kinolab
  • 2014
  • 6 min
  • Kinolab
  • 2014
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Digital Interrogation and Torture Methods

In this episode, Matt and Joe Potter, who inhabit the same cabin, tell each other short stories from their lives. Eventually, Joe Potter reveals that he killed his former father in law, and shortly after became responsible for the murdered man’s granddaughter freezing to death in the snow. Once he confesses this crime, it is revealed that Joe Potter is actually a digital consciousness trapped inside a virtual reality manipulated by Matt, designed in order to get his murder confession. Now having given a clear confession, his digital consciousness is sentenced to live inside a virtual reality, existing in nothingness for thousands of years.

  • Kinolab
  • 2014
  • 13 min
  • Kinolab
  • 2013
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Fascination and Desensitization through Digital Technologies

In this episode, Victoria wakes up with no memory of who she is in a post-apocalyptic scenario. She is chased and hunted by weapon-toting masked people, and gets no help from the bystanders who record her horrific struggle for survival on their smartphones. Eventually, it is revealed that this scenario is an engineered reality. While the digital technologies present here are limited, this narrative stands as an effective metaphor to study the phenomenon of “cancel culture” and other ways in which digital technologies alienate the humanity of others.

  • Kinolab
  • 2013
  • 12 min
  • Kinolab
  • 2016
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Personalized and Occupational Dangers of Digital Realities

Cooper, a world traveller whose father recently died of Alzheimer’s disease, is payed to play-test a virtual reality game in which a brain-computer interface will be inserted through his neck in order to place his consciousness into a horror scenario in which he is plagued by his deepest fears. After several terrifying vignettes, he begins to lose all of his memories, mirroring his ultimate concern of succumbing to Alzheimer’s like his father and continuing to ignore or forget his mother. After this, he appears to be rescued by the game’s managers, but the truth of his real-life situation is later revealed to be far more gruesome.

  • Kinolab
  • 2016
  • 13 min
  • Kinolab
  • 2016
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Afterlives and Liberation in Digital Utopias

Kelly and Yorkie, two women near death in the real world, meet and start a relationship with one another in San Junipero, a virtual reality program which hosts both “visitors” (older living people who spend small increments of time within) and “residents” (humans who have died and have had their consciousness uploaded to the cloud). The program is accessed via a brain-computer interface, which allows the humans to alter their own appearance and the appearance of the town according to their wishes. Once it is revealed that Yorkie plans to pass away and upload her consciousness into San Junipero permanently, Kelly is faced with a hard choice.

  • Kinolab
  • 2016
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