Promotion of Human Values (142)

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Find narratives by ethical themes or by technologies.

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Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
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Technologies
  • AI
  • Big Data
  • Bioinformatics
  • Blockchain
  • Immersive Technology
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  • Media Type
  • Availability
  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 15 min
  • Kinolab
  • 2016
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The Militarization of the Digital Alteration of Reality

CW: Violence and Genocide
Stripe is a soldier in a generic war who, like all of his other fellow soldiers, is connected to a brain-computer interface known as a MASS implant that provides him with information about targets and missions. The supposed goal of the fighting is to “protect” citizens from roaches, the disturbing humanoid monsters which Stripe hunts and kills within the cabin. Directly after Stripe is hit with a digital device held by one of the roaches, he watches his squadmate kill a “roach” that Stripe perceived as a human. Ultimately, one of the roaches and the military psychologist Arquette explain exactly how the MASS implants alter the soldiers’ perceptions of their surroundings and their targets.
 

  • Kinolab
  • 2016
  • 6 min
  • Kinolab
  • 2017
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Virtual Vindictiveness and Simulated Clones Part I: Daly and Walton

Robert Daly is a programmer at the company Callister, which developed the immersive virtual reality game Infinity and its community for the entertainment of users. Daly is typically seen in the shadow of the co-founder of the company, the charismatic James Walton. Unbeknownst to anyone else, Daly possesses a personal modification of the Infinity game program, where he is able to upload sentient digital clones of his co-workers to take out his frustrations upon, as he does with Walton in this narrative.

  • Kinolab
  • 2017
  • 6 min
  • Kinolab
  • 2019
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Ride-Hailing Hazards

Chris is a driver at an Uber-esque company with a great amount of anxiety and disdain for the widespread addiction to smartphones. He inexplicably waits outside the same building every day to pick up clients. One day, he finally proceeds with a dastardly plan.

  • Kinolab
  • 2019
  • 14 min
  • Kinolab
  • 2017
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Marie and Sara Part II: Helicopter Parenting and Young Adult Independence

Single mother Marie pays to have Arkangel, a brain-computer interface, installed into her daughter Sara. With this implant, Marie is able to not only track Sara’s location at all times, but can also access a feed of the audiovisual data which Sara is experiencing at any moment. After avoiding the system for a long time, Marie brings her Arkangel tablet back out to track and surveil Sara during her teenage years, going so far as to intervene in her love and social lives after watching the feed during intimate and private moments for Sara. Once Sara finds out, she revolts. For further reading, see the narrative “On TikTok, Teens Meme the Safety App Ruining Their Summer”

  • Kinolab
  • 2017
  • 9 min
  • Kinolab
  • 2017
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Consequences of Digital Hyperempathy

In a short vignette told by a museum curator, a doctor known as Dawson devises a brain-computer interface device which can allow him to feel the physical sensations of patients in order to deliver a quicker diagnosis. However, his ownership of this technology ends up bizarrely shaping his psychology, putting himself and others in danger.

  • Kinolab
  • 2017
  • 6 min
  • Kinolab
  • 2017
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Digitally Immortal Vessels and Eternity

After his wife Carrie dies, Jack originally has her consciousness uploaded to his own brain as code. Once this solution is deemed unworkable, he has the coding of her consciousness transferred into a digital monkey toy which is gifted to their son Parker so that Carrie can continue to spend time with him. However, Carrie can only communicate in a binary manner, having access to only 2 phrases to express happiness or unhappiness.

  • Kinolab
  • 2017
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