Technology Based Entertainment and Leisure (33)

Ways in which technologies may bring different type of leisure experiences to a larger audience

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Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
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Technologies
  • AI
  • Big Data
  • Bioinformatics
  • Blockchain
  • Immersive Technology
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  • Media Type
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  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 35 min
  • Wired
  • 2021
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How Tech Transformed How We Hook Up—and Break Up

In this podcast, interviewees share several narratives which discuss how certain technologies, especially digital photo albums, social media sites, and dating apps, can change the nature of relationships and memories. Once algorithms for certain sites have an idea of what a certain user may want to see, it can be hard for the user to change that idea, as the Pinterest wedding example demonstrates. When it comes to photos, emotional reactions can be hard or nearly impossible for a machine to predict. While dating apps do not necessarily make a profit by mining data, the Match monopoly of creating different types of dating niches through a variety of apps is cause for some concern.

  • Wired
  • 2021
  • 10 min
  • Kinolab
  • 1998
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Celebrity Culture, Streaming Life, and Reality Television

Truman, the result of an unwanted pregnancy, was the first baby to be legally adopted by a corporation. From this adoption, he grew up on the set of a reality TV show in a massive sound stage, completely unaware that he was constantly being filmed and watched by viewers all across the world. As an adult, he begins to suspect that something about his reality is very wrong, and confronts his wife about this perception. Sylvia, a love interest of Truman, affirms her stance that documenting Truman without his consent is an unethical form of entertainment since he has no agency. Ultimately, he is able to reclaim this agency by leaving the show’s set and joining the real world.

  • Kinolab
  • 1998
  • 5 min
  • Kinolab
  • 2015
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Child Computer Use

In this Steve Jobs biopic, he is depicted as a man whose ego and pride regarding his work obscures his ability to treat others with respect and kindness. Only after seeing his daughter Lisa make art using MacPaint does Steve Jobs consider providing more financial support to her and Chrisann, his ex-wife. He initially argues that he is not beholden to this financial support, given that his company already donates computers to less privileged schools.

  • Kinolab
  • 2015
  • 4 min
  • Kinolab
  • 2020
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Augmented Communication and a Post-Privacy Era

In this imagined future, citizens interact with the world and with each other through brain-computer interface devices which augment reality in ways such as sending each other visual messages or changing one’s appearance at a moment’s notice. Additionally, with this device, everyone can automatically see a “ranking” of other people, in which Alphas or As are the best and Epsilons or Es are the worst. With all of these features of the devices, privacy in its many forms is all but outlawed in this society.

  • Kinolab
  • 2020
  • 4 min
  • Kinolab
  • 2019
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Digital Withdrawal

In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Danny is a teenager who has become so addicted to the cacophony of entertainment coming through the Feed that he is unable to interact with people in the real world once everything in his Feed is turned off.

  • Kinolab
  • 2019
  • 5 min
  • Wired
  • 2019
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This dating app exposes the monstrous bias of algorithms

Monster Match, a game funded by Mozilla, shows how dating app algorithms are reinforcing bias through combining personal and mass aggregated data to systematically hide a vast number of profiles from user sight, effectively caging users into narrow preferences.

  • Wired
  • 2019
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