Ways in which technologies may bring different type of leisure experiences to a larger audience
Technology Based Entertainment and Leisure (34)
Find narratives by ethical themes or by technologies.
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- 15 min
- Kinolab
- 2019
Danny, Karl, and Theo are a trio of friends who all once lived together. In their adult years, after Danny and Theo have married, Karl gifts Danny with the most recent release of their favorite fighting video game, Striking Vipers X. In this virtual reality simulation, Danny and Karl are able to become their avatars, Lance and Roxette respectively, and feel pain and pleasure in the virtual world through them. After the avatars begin to form an intimate connection within the virtual reality video game, Danny, Theo, and Karl find themselves needing to negotiate new terms of their relationships with one another, struggling to find if connections in the virtual world can coexist with connections in the real world.
- Kinolab
- 2019
Relationships and Exploration of Identity in Virtual Worlds
Danny, Karl, and Theo are a trio of friends who all once lived together. In their adult years, after Danny and Theo have married, Karl gifts Danny with the most recent release of their favorite fighting video game, Striking Vipers X. In this virtual reality simulation, Danny and Karl are able to become their avatars, Lance and Roxette respectively, and feel pain and pleasure in the virtual world through them. After the avatars begin to form an intimate connection within the virtual reality video game, Danny, Theo, and Karl find themselves needing to negotiate new terms of their relationships with one another, struggling to find if connections in the virtual world can coexist with connections in the real world.
How do virtual reality worlds allow humans to explore aspects of their sexual or gender identities that they may not have the opportunity to discover in the real world? Do the seemingly limitless possibilities for connection with digital technologies and virtual realities innately pose a threat to the landscape of long term relationships? Should concepts such as sex be built into virtual realities? If it is assumed that the reality is fake and the avatars are distinct from their controllers, do Danny’s actions count as infidelity?
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- 8 min
- Kinolab
- 2019
Chris, a ride-share driver who took passenger Jaden hostage in order to leverage a conversation with social media CEO Billy Bauer, tells the story of how his distracted driving (through looking at a notification from social media on his smartphone) ultimately killed his wife and other drivers. As the hostage situation comes to an end, the world watches over social networks before looking up from their phones and returning to their lives.
- Kinolab
- 2019
Consistent Digital Distraction
Chris, a ride-share driver who took passenger Jaden hostage in order to leverage a conversation with social media CEO Billy Bauer, tells the story of how his distracted driving (through looking at a notification from social media on his smartphone) ultimately killed his wife and other drivers. As the hostage situation comes to an end, the world watches over social networks before looking up from their phones and returning to their lives.
Does the speed and volume of sensational events which users can access through digital channels ultimately de-sensitize users to the real world? Do social media companies have culpability in ensuring that their products are not over-addictive, or does responsibility ultimately fall solely on users to make the right choices? Are current protections against distracted driving aggressive enough? In a meta-commentary sense, do you believe this narrative adds anything new to the digital addiction/distracted driving conversation, or is it the same warning that has been given over and over again to no avail?
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- 14 min
- Kinolab
- 2019
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Tom is a member of the Hatfield family, the owner of the tech monopoly which created this technology. The Feed allows people to alter their perception of reality, whether this means changing the appearance of people and places or playing music over any environmental noise.
- Kinolab
- 2019
Omnipresent Technology and Altering Reality
In an imagined future of London, citizens all across the globe are connected to the Feed, a device and network accessed constantly through a brain-computer interface. Tom is a member of the Hatfield family, the owner of the tech monopoly which created this technology. The Feed allows people to alter their perception of reality, whether this means changing the appearance of people and places or playing music over any environmental noise.
What are potential consequences of getting large numbers of people addicted to brain-computer interface technologies that can easily be hacked? How does this deprive people of autonomy? How can digital addiction de-sensitize people to the “real world”? How could augmented reality fundamentally change industries such as interior design, event planning, and even travel? How can virtual reality tech be used to bring us closer, and connect people together? What will virtual meetings look like in the future, with the potential for holograms and a complete immersive experience?
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- 5 min
- Wired
- 2021
Virtual Reality (VR) can cause nausea among many physical ailments whilst immersed in the digital world. This article explores some tactics to combat this nausea and why it might happen.
- Wired
- 2021
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- 5 min
- Wired
- 2021
How to Reduce Motion Sickness in Virtual Reality
Virtual Reality (VR) can cause nausea among many physical ailments whilst immersed in the digital world. This article explores some tactics to combat this nausea and why it might happen.
Why is it important to try and mitigate the physical ailments caused by VR?
What might happen if we get too good at mitigating these physical ailments?