Ways in which technologies may bring different type of leisure experiences to a larger audience
Technology Based Entertainment and Leisure (33)
Find narratives by ethical themes or by technologies.
FILTERreset filtersThe transformative power of video games: Herman Narula
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- 6 min
- Vox
- 2020
Even virtual realities with unrealistic yet believable graphics are able to fool the brain’s sense of perception into believing that the digital environment still operates under the same rules as the real world. Connecting the technologies directly to one’s senses is more immersive than looking at a screen; although human brains have been able to process flat images for a long time, the direct sight connection to two screens with virtual reality makes perception a bit more muddled.
- Vox
- 2020
How Virtual Reality Tricks Your Brain
Even virtual realities with unrealistic yet believable graphics are able to fool the brain’s sense of perception into believing that the digital environment still operates under the same rules as the real world. Connecting the technologies directly to one’s senses is more immersive than looking at a screen; although human brains have been able to process flat images for a long time, the direct sight connection to two screens with virtual reality makes perception a bit more muddled.
Should virtual reality ever reach a point where it is indistinguishable from true reality in terms of graphic design or other sensory information? How could such technology be weaponized or abused? How accessible should the most immersive virtual reality technologies be to the general public?