Technology Based Entertainment and Leisure (33)

Ways in which technologies may bring different type of leisure experiences to a larger audience

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Find narratives by ethical themes or by technologies.

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Themes
  • Privacy
  • Accountability
  • Transparency and Explainability
  • Human Control of Technology
  • Professional Responsibility
  • Promotion of Human Values
  • Fairness and Non-discrimination
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Technologies
  • AI
  • Big Data
  • Bioinformatics
  • Blockchain
  • Immersive Technology
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  • Media Type
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  • Year
    • 1916 - 1966
    • 1968 - 2018
    • 2019 - 2069
  • Duration
  • 12 min
  • Kinolab
  • 2016
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Personalized and Occupational Dangers of Digital Realities

Cooper, a world traveller whose father recently died of Alzheimer’s disease, is payed to play-test a virtual reality game in which a brain-computer interface will be inserted through his neck in order to place his consciousness into a horror scenario in which he is plagued by his deepest fears. After several terrifying vignettes, he begins to lose all of his memories, mirroring his ultimate concern of succumbing to Alzheimer’s like his father and continuing to ignore or forget his mother. After this, he appears to be rescued by the game’s managers, but the truth of his real-life situation is later revealed to be far more gruesome.

  • Kinolab
  • 2016
  • 13 min
  • Kinolab
  • 2013
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Fascination and Desensitization through Digital Technologies

In this episode, Victoria wakes up with no memory of who she is in a post-apocalyptic scenario. She is chased and hunted by weapon-toting masked people, and gets no help from the bystanders who record her horrific struggle for survival on their smartphones. Eventually, it is revealed that this scenario is an engineered reality. While the digital technologies present here are limited, this narrative stands as an effective metaphor to study the phenomenon of “cancel culture” and other ways in which digital technologies alienate the humanity of others.

  • Kinolab
  • 2013
  • 5 min
  • Kinolab
  • 2016
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Expendability vs. Emotional Connection in Humanoid Robots

Westworld, a western-themed amusement park, is populated by realistic robotic creatures known as “hosts” that are designed in a lab and constantly updated to seem as real and organic as possible. One of the robotic hosts, Dolores, recounts to the human guest William a memory of old times with her father and her attachment to lost cattle throughout the years. Directly afterward, she has a flashback to a former iteration of herself, which was killed in another narrative before being restored by the lab team. Later on in the narrative which William and his sadistic future brother-in-law Logan follow, Logan reveals his darker nature by shooting one of the robots and telling Dolores that she is a robot, a choice which disgusts William. Logan argues that his actions do not morally matter because this is a fake world full of fake people.

  • Kinolab
  • 2016
  • 8 min
  • Kinolab
  • 2016
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Maeve Part I: Sex, Sentience, and Subservience of Humanoid Entertainment Robots

Westworld, a western-themed amusement park, is populated by realistic robotic creatures known as “hosts” that are designed in a lab and constantly updated to seem as real and organic as possible. One of these hosts, Maeve, is programmed to be a prostitute who runs the same narrative every single day with the same personality. However, during one loop, she has a “flashback” to a prior memory from a time when her programming contained a different narrative role. After the Flashback glitch, Maeve is taken to the lab and reprogrammed before being returned to her role as a prostitute to fulfill the desires of the guests of the park. During this re-programming, it is revealed that robots can conceptualise dreams and nightmares, cobbled together of old memories. During a maintenance check, Maeve is accidentally left on, and escapes the operating room to discover the lab outside of Westworld and the other robots.

  • Kinolab
  • 2016
  • 15 min
  • Kinolab
  • 2016
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Repetitious Robots and Programming for Human Pleasure

Westworld, a western-themed amusement park, is populated by realistic robotic creatures known as “hosts” that are designed in a lab and constantly updated to seem as real and organic as possible. These robots then play out scripted “narratives” day after day with the guests of the park with memory being erased on each cycle, allowing the customers to fulfill any dark desire they wish with the hosts. After the new update to the androids, one modeled after a sheriff malfunctions in front of customers while playing out his narrative, causing a debate in the lab over whether making sure the robots are alright and functional is worth the inconvenience to the guests. Lee and Theresa, two workers from the lab, eventually discuss whether or not the updates should continue to make the robots more and more human. Lee is especially skeptical of how the profit motive tends to drive the innovation further and further toward the incorporation of completely human robots into the fantasies of high payers. When the lab team inspects the decommissioned host robot Peter Abernathy, he displays a deep and uncharacteristic concern for his daughter Dolores before going off script and speaking of his contempt toward his creators. This is then dismissed by the lab team as parts of his old programming resurfacing in a combination that made the emotions seem more realistic.

  • Kinolab
  • 2016
  • 4 min
  • Kinolab
  • 2018
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Digitizing the Fictional and Copyright Claims

Wade Watts lives in an imagined future in which the OASIS, a limitless virtual reality world, acts as a constant distraction from the real world for the majority of citizens. In this scene, the virtual avatars of himself and his team search for a McGuffin item in the digitally rendered atmosphere of the film The Shining, with features of the film such as the twin girls making an appearance.

  • Kinolab
  • 2018
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