Ways in which technologies may bring different type of leisure experiences to a larger audience
Technology Based Entertainment and Leisure (33)
Find narratives by ethical themes or by technologies.
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- 17 min
- Kinolab
- 2018
Wade Watts lives in an imagined future in which the OASIS, a limitless virtual reality world, acts as a constant distraction from the real world for the majority of citizens. Anything constructed in the virtual world, from possessions to relationships, is valued and taken as real by users. When a large corporation headed by Nolan Sorrento attempts to gain sole ownership of the virtual reality network, Wade’s avatar Parzival inspires a revolution among the citizens in the digital world, ultimately winning for himself and his friends the ownership of, and the power to regulate, the OASIS.
- Kinolab
- 2018
Digital Escapism and Online Connections
Wade Watts lives in an imagined future in which the OASIS, a limitless virtual reality world, acts as a constant distraction from the real world for the majority of citizens. Anything constructed in the virtual world, from possessions to relationships, is valued and taken as real by users. When a large corporation headed by Nolan Sorrento attempts to gain sole ownership of the virtual reality network, Wade’s avatar Parzival inspires a revolution among the citizens in the digital world, ultimately winning for himself and his friends the ownership of, and the power to regulate, the OASIS.
What are the pros and cons of developing exciting, immersive communities in virtual reality platforms? Do social networks change the nature of human interaction for better, for worse, or both at once? Can any one social network outpace reality as a means of connection? What is the risk of one corporate entity having centralized control over large social digital spaces? What is “the real world” if VR is convincing enough? Should the digital be heavily regulated if it serves as a legitimate coping mechanism for some?
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- 10 min
- MEL Beta
- 2019
The continued existence of pirating websites such as The Pirate Bay demonstrates how digital technologies can be used against institutions such as copyright, and further designates the idea of a completely free and open internet.
- MEL Beta
- 2019
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- 10 min
- MEL Beta
- 2019
After 15 Years, The Pirate Bay Still Can’t Be Killed
The continued existence of pirating websites such as The Pirate Bay demonstrates how digital technologies can be used against institutions such as copyright, and further designates the idea of a completely free and open internet.
Why are communities online so hard to shut down? Can the internet ever be entirely free and open, as the founders of TPB discuss? What would be the consequences of this? Is the digital world decreasing the value of art forms such as recorded songs or films?
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- 5 min
- Premium Beat
- 2020
This blog post explores what a combination of deepfake and computer generated images (CGI) technologies might mean to film makers.
- Premium Beat
- 2020
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- 5 min
- Premium Beat
- 2020
Is Deepfake Technology the Future of the Film Industry?
This blog post explores what a combination of deepfake and computer generated images (CGI) technologies might mean to film makers.