Transparency and Explainability (49)
Find narratives by ethical themes or by technologies.
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- 15 min
- Deep Reckonings
- 2018
Repository of explicitly marked deepfake videos in which controversial public figures own up to past mistakes, aggressions, or crimes.
- Deep Reckonings
- 2018
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- 15 min
- Deep Reckonings
- 2018
Deep Reckonings
Repository of explicitly marked deepfake videos in which controversial public figures own up to past mistakes, aggressions, or crimes.
Can you identify a fake video from a real one? Read the “About” tab to learn more about the motivations for this project. What is your response to their guiding question: “how might we use our synthetic selves to elicit our better angels”?
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- 10 min
- n/a
- 2018
Techniques of misinformation are used to make a film about an alternative history in which the Apollo 11 mission failed and the astronauts became stranded on the moon.
- n/a
- 2018
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- 10 min
- n/a
- 2018
In Event of Moon Disaster
Techniques of misinformation are used to make a film about an alternative history in which the Apollo 11 mission failed and the astronauts became stranded on the moon.
How do you foresee this type of misinformation being related to conspiracy theories? Do you believe you could have spotted the deepfake were you not specifically looking out for it? Are we approaching a future where we may have to watch all media with such scrutiny?
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- 5 min
- MIT Technology Review
- 2021
The company Datagen serves as an example of a business which sells synthetic human faces (based on real scans) to other companies to use as training data for AI.
- MIT Technology Review
- 2021
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- 5 min
- MIT Technology Review
- 2021
These creepy fake humans herald a new age in AI
The company Datagen serves as an example of a business which sells synthetic human faces (based on real scans) to other companies to use as training data for AI.
Does it seem likely that synthetic human data has the power to combat bias, or could it just introduce more bias? Does this represent putting too much trust in machines?
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- 2 min
- The Verge
- 2019
In this very short narrative, the Social Media Addiction Reduction technology Act is presented in the context of social networks and concerns around digital addiction.
- The Verge
- 2019
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- 2 min
- The Verge
- 2019
New bill would ban autoplay videos and endless scrolling
In this very short narrative, the Social Media Addiction Reduction technology Act is presented in the context of social networks and concerns around digital addiction.
How do they work and what are the risks of digital addiction mechanisms? How to regulate digital content that can generate addictions?
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- 17 min
- Kinolab
- 2018
Wade Watts lives in an imagined future in which the OASIS, a limitless virtual reality world, acts as a constant distraction from the real world for the majority of citizens. Anything constructed in the virtual world, from possessions to relationships, is valued and taken as real by users. When a large corporation headed by Nolan Sorrento attempts to gain sole ownership of the virtual reality network, Wade’s avatar Parzival inspires a revolution among the citizens in the digital world, ultimately winning for himself and his friends the ownership of, and the power to regulate, the OASIS.
- Kinolab
- 2018
Digital Escapism and Online Connections
Wade Watts lives in an imagined future in which the OASIS, a limitless virtual reality world, acts as a constant distraction from the real world for the majority of citizens. Anything constructed in the virtual world, from possessions to relationships, is valued and taken as real by users. When a large corporation headed by Nolan Sorrento attempts to gain sole ownership of the virtual reality network, Wade’s avatar Parzival inspires a revolution among the citizens in the digital world, ultimately winning for himself and his friends the ownership of, and the power to regulate, the OASIS.
What are the pros and cons of developing exciting, immersive communities in virtual reality platforms? Do social networks change the nature of human interaction for better, for worse, or both at once? Can any one social network outpace reality as a means of connection? What is the risk of one corporate entity having centralized control over large social digital spaces? What is “the real world” if VR is convincing enough? Should the digital be heavily regulated if it serves as a legitimate coping mechanism for some?
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- 4 min
- Kinolab
- 2018
Wade Watts lives in an imagined future in which the OASIS, a limitless virtual reality world, acts as a constant distraction from the real world for the majority of citizens. In this scene, the virtual avatars of himself and his team search for a McGuffin item in the digitally rendered atmosphere of the film The Shining, with features of the film such as the twin girls making an appearance.
- Kinolab
- 2018
Digitizing the Fictional and Copyright Claims
Wade Watts lives in an imagined future in which the OASIS, a limitless virtual reality world, acts as a constant distraction from the real world for the majority of citizens. In this scene, the virtual avatars of himself and his team search for a McGuffin item in the digitally rendered atmosphere of the film The Shining, with features of the film such as the twin girls making an appearance.
How can pre-existing media, like film, be made “new” through deep fake and VR tech? What are the copyright issues that arise? If digital technology can render fictional settings accessible to everyone, who truly “owns” a space or story? Do narrative artists lose creative power if people can digitally insert themselves into the worlds of a story?